| Commit message (Collapse) | Author | Age | Files | Lines |
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The implementation is based on:
https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-overview
With the Direct3D 12 video decoding support, we can render or process
the decoded images by the pixel shaders or compute shaders directly
without the extra copy overhead, which is beneficial especially if you
are trying to render or post-process a 4K or 8K video.
The command below is how to enable d3d12va:
ffmpeg -hwaccel d3d12va -i input.mp4 output.mp4
Signed-off-by: Wu Jianhua <toqsxw@outlook.com>
Signed-off-by: Tong Wu <tong1.wu@intel.com>
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This commit is the AVHWAccel analogue of commit
20f972701806be20a77f808db332d9489343bb78: It moves the private fields
of AVHWAccel to a new struct FFHWAccel extending AVHWAccel
in an internal header (namely hwaccel_internal.h).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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libavcodec/hwconfig.h currently contains HWACCEL_CAP_* flags
as well as the definition of AVCodecHWConfigInternal and some
macros to create them.
The users of these two are nearly disjoint: The flags are used
by files providing AVHWAccels whereas AVCodecHWConfigInternal
is used by files providing codecs (for FFCodec.hw_configs).
This patch therefore moves these flags to a new file hwaccel_internal.h.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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XvMC was last relevant over 10 years ago, if ever. There is no reason to
use it today.
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This already applied to decoders as well as hwaccels, and adding encoder
support was going to make the name even more inaccurate.
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