| Commit message (Expand) | Author | Age | Files | Lines |
* | dxva: add support for new dxva2 and d3d11 hwaccel APIs | wm4 | 2017-06-08 | 1 | -1/+42 |
* | dxva: preparations for new hwaccel API | wm4 | 2017-06-08 | 1 | -9/+13 |
* | dxva2: allow an empty array of ID3D11VideoDecoderOutputView | Steve Lhomme | 2017-01-12 | 1 | -2/+2 |
* | dxva2: Factorize DXVA context validity test into a single macro | Steve Lhomme | 2017-01-08 | 1 | -0/+5 |
* | dxva2: Make ff_dxva2_get_surface() static and drop its name prefix | Steve Lhomme | 2017-01-08 | 1 | -2/+0 |
* | dxva2: Keep code shared between dxva2 and d3d11va under the correct #if | Diego Biurrun | 2016-12-12 | 1 | -3/+5 |
* | dxva2: Simplify some ifdefs | Diego Biurrun | 2016-12-11 | 1 | -9/+3 |
* | dxva2: Adjust multiple inclusion guard names to follow convention | Diego Biurrun | 2016-12-09 | 1 | -3/+3 |
* | d3d11va: Use the proper decoding slice index | Steve Lhomme | 2016-10-05 | 1 | -3/+0 |
* | mpegvideo: Drop mpegvideo.h where not needed | Vittorio Giovara | 2015-09-13 | 1 | -1/+0 |
* | force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to be able to use dxva.h | Steve Lhomme | 2015-07-26 | 1 | -0/+9 |
* | dxva2: Fix build when only D3D11 or DXVA2 is used | Steve Lhomme | 2015-06-01 | 1 | -0/+34 |
* | D3D11va: add a Direct3D11 video decoder similar to DXVA2 | Steve Lhomme | 2015-05-25 | 1 | -5/+27 |
* | dxva2: Clean up definition of _WIN32_WINNT | Diego Biurrun | 2014-09-01 | 1 | -1/+0 |
* | dxva2: Directly use AVFrames | Michael Niedermayer | 2014-04-01 | 1 | -3/+3 |
* | h264: deMpegEncContextize | Anton Khirnov | 2013-02-15 | 1 | -1/+1 |
* | dxva2: include dxva.h if found | Ronald S. Bultje | 2012-06-27 | 1 | -0/+7 |
* | Replace FFmpeg with Libav in licence headers | Mans Rullgard | 2011-03-19 | 1 | -4/+4 |
* | dxva2: define required feature selection macros | Kyle | 2011-02-25 | 1 | -0/+2 |
* | Moved reusable functions from dxva2_h264.c to dxva2.c | Laurent Aimar | 2010-01-23 | 1 | -0/+48 |