| Commit message (Expand) | Author | Age | Files | Lines |
* | d3d11va: WindowsPhone requires a mutex around ID3D11VideoContext | Steve Lhomme | 2015-09-17 | 1 | -2/+13 |
* | mpegvideo: Drop mpegvideo.h where not needed | Vittorio Giovara | 2015-09-13 | 1 | -1/+0 |
* | dxva2: Add ifdefs around structs that might not be available | Martin Storsjö | 2015-06-01 | 1 | -0/+4 |
* | D3D11va: add a Direct3D11 video decoder similar to DXVA2 | Steve Lhomme | 2015-05-25 | 1 | -31/+130 |
* | dxva2: Directly use AVFrames | Michael Niedermayer | 2014-04-01 | 1 | -6/+6 |
* | dxva2: Use correct printf format strings | Diego Biurrun | 2014-01-21 | 1 | -6/+6 |
* | dxva2: Add missing #includes | Diego Biurrun | 2014-01-21 | 1 | -0/+8 |
* | dxva2: Log errors verbosely | Sam Lantinga | 2014-01-21 | 1 | -9/+18 |
* | dxva2: Retry IDirectXVideoDecoder_BeginFrame() | Sam Lantinga | 2014-01-21 | 1 | -6/+13 |
* | h264: deMpegEncContextize | Anton Khirnov | 2013-02-15 | 1 | -4/+2 |
* | mpegvideo: split ff_draw_horiz_band(). | Anton Khirnov | 2013-02-15 | 1 | -1/+1 |
* | Replace memset(0) by zero initializations. | Diego Biurrun | 2012-03-28 | 1 | -2/+1 |
* | cosmetics: Remove extra newlines at EOF | Alex Converse | 2012-01-27 | 1 | -1/+0 |
* | DxVA2: unbreak build after [657ccb5ac75ce34e62bd67f228d9bd36db72189e] | Jean-Baptiste Kempf | 2011-07-10 | 1 | -1/+1 |
* | Replace FFmpeg with Libav in licence headers | Mans Rullgard | 2011-03-19 | 1 | -4/+4 |
* | Moved reusable functions from dxva2_h264.c to dxva2.c | Laurent Aimar | 2010-01-23 | 1 | -0/+154 |