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-rw-r--r--libavutil/hwcontext_vulkan.c21
1 files changed, 20 insertions, 1 deletions
diff --git a/libavutil/hwcontext_vulkan.c b/libavutil/hwcontext_vulkan.c
index ff2cde2dd6..93b6c6de4b 100644
--- a/libavutil/hwcontext_vulkan.c
+++ b/libavutil/hwcontext_vulkan.c
@@ -1248,6 +1248,8 @@ static int vulkan_device_create_internal(AVHWDeviceContext *ctx,
COPY_FEATURE(hwctx->device_features, fragmentStoresAndAtomics)
COPY_FEATURE(hwctx->device_features, vertexPipelineStoresAndAtomics)
COPY_FEATURE(hwctx->device_features, shaderInt64)
+ COPY_FEATURE(hwctx->device_features, shaderInt16)
+ COPY_FEATURE(hwctx->device_features, shaderFloat64)
#undef COPY_FEATURE
/* We require timeline semaphores */
@@ -1256,10 +1258,27 @@ static int vulkan_device_create_internal(AVHWDeviceContext *ctx,
err = AVERROR(ENOSYS);
goto end;
}
+
+ p->device_features_1_1.samplerYcbcrConversion = dev_features_1_1.samplerYcbcrConversion;
+ p->device_features_1_1.storagePushConstant16 = dev_features_1_1.storagePushConstant16;
+
p->device_features_1_2.timelineSemaphore = 1;
p->device_features_1_2.bufferDeviceAddress = dev_features_1_2.bufferDeviceAddress;
- p->device_features_1_1.samplerYcbcrConversion = dev_features_1_1.samplerYcbcrConversion;
+ p->device_features_1_2.storagePushConstant8 = dev_features_1_2.storagePushConstant8;
+ p->device_features_1_2.shaderInt8 = dev_features_1_2.shaderInt8;
+ p->device_features_1_2.storageBuffer8BitAccess = dev_features_1_2.storageBuffer8BitAccess;
+ p->device_features_1_2.uniformAndStorageBuffer8BitAccess = dev_features_1_2.uniformAndStorageBuffer8BitAccess;
+ p->device_features_1_2.shaderFloat16 = dev_features_1_2.shaderFloat16;
+ p->device_features_1_2.shaderSharedInt64Atomics = dev_features_1_2.shaderSharedInt64Atomics;
+ p->device_features_1_2.vulkanMemoryModel = dev_features_1_2.vulkanMemoryModel;
+ p->device_features_1_2.vulkanMemoryModelDeviceScope = dev_features_1_2.vulkanMemoryModelDeviceScope;
+ p->device_features_1_2.hostQueryReset = dev_features_1_2.hostQueryReset;
+
p->device_features_1_3.synchronization2 = dev_features_1_3.synchronization2;
+ p->device_features_1_3.computeFullSubgroups = dev_features_1_3.computeFullSubgroups;
+ p->device_features_1_3.shaderZeroInitializeWorkgroupMemory = dev_features_1_3.shaderZeroInitializeWorkgroupMemory;
+ p->device_features_1_3.dynamicRendering = dev_features_1_3.dynamicRendering;
+
p->desc_buf_features.descriptorBuffer = desc_buf_features.descriptorBuffer;
p->desc_buf_features.descriptorBufferPushDescriptors = desc_buf_features.descriptorBufferPushDescriptors;