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authorMartin Storsjö <martin@martin.st>2016-06-27 22:24:15 +0300
committerMartin Storsjö <martin@martin.st>2016-06-28 14:24:04 +0300
commite48746deec48e9ff195841bc3266b4e153a878cd (patch)
treef8470f11f24df9a7782a059819745e343c0b9189 /tests
parente57de6faa1e796099091c9af947d4755edacccaf (diff)
downloadffmpeg-e48746deec48e9ff195841bc3266b4e153a878cd.tar.gz
checkasm: h264dsp: Move the x and y variables into the randomize_buffer macro
This avoids the risk of accidentally clobbering such variables outside of the macro if the same variables are used there. Signed-off-by: Martin Storsjö <martin@martin.st>
Diffstat (limited to 'tests')
-rw-r--r--tests/checkasm/h264dsp.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/checkasm/h264dsp.c b/tests/checkasm/h264dsp.c
index c3065d2908..c9ddd52a7f 100644
--- a/tests/checkasm/h264dsp.c
+++ b/tests/checkasm/h264dsp.c
@@ -34,6 +34,7 @@ static const uint32_t pixel_mask[3] = { 0xffffffff, 0x01ff01ff, 0x03ff03ff };
#define randomize_buffers() \
do { \
+ int x, y; \
uint32_t mask = pixel_mask[bit_depth - 8]; \
for (y = 0; y < sz; y++) { \
for (x = 0; x < PIXEL_STRIDE; x += 4) { \
@@ -178,8 +179,7 @@ static void check_idct(void)
LOCAL_ALIGNED_16(int16_t, subcoef0, [8 * 8 * 2]);
LOCAL_ALIGNED_16(int16_t, subcoef1, [8 * 8 * 2]);
H264DSPContext h;
- int bit_depth, sz, align;
- int x, y, dc;
+ int bit_depth, sz, align, dc;
declare_func_emms(AV_CPU_FLAG_MMX, void, uint8_t *dst, int16_t *block, int stride);
for (bit_depth = 8; bit_depth <= 10; bit_depth++) {