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authorAndreas Rheinhardt <andreas.rheinhardt@outlook.com>2024-02-11 19:50:39 +0100
committerAndreas Rheinhardt <andreas.rheinhardt@outlook.com>2024-03-05 08:59:35 +0100
commit32fd27df2fc47099ca21c99a1a8b4595ca9249ab (patch)
tree51ec0b952e140f87dadc1a16298ab65669664409 /tests
parenta62c8558ae1604304ae8ed94e86a98954c015592 (diff)
downloadffmpeg-32fd27df2fc47099ca21c99a1a8b4595ca9249ab.tar.gz
avutil/hwcontext_d3d11va: Allocate pub and priv frames hwctx together
This is possible because the lifetime of both coincide. Besides reducing the number of allocations this also simplifies access to D3D11VAFramesContext as one no longer has to go through AVHWFramesInternal. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Diffstat (limited to 'tests')
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