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authorSteve Lhomme <robux4@gmail.com>2015-07-26 13:35:47 +0200
committerMartin Storsjö <martin@martin.st>2015-07-26 20:18:03 +0300
commit9b4b96c0dee90d260891ec765b28f6ca15594340 (patch)
tree06344db14e1b64da32d062ca6743e6396718ad08 /tests/ref/fate/nsv-demux
parent4d0d55cd623bcd504867f948849380f6b4060b4d (diff)
downloadffmpeg-9b4b96c0dee90d260891ec765b28f6ca15594340.tar.gz
force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to be able to use dxva.h
The struct definitions in dxva.h, which are necessary in order to actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone or WindowsRT. Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed when targeting ARM. ("Compiling Desktop applications for the ARM platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0 to tell the runtime not to detect some issues with this mismatching. The same tweaks to detect if the API is available is done in dxva2_internal.h when compiling each DXVA2/D3D11VA decoders. Signed-off-by: Martin Storsjö <martin@martin.st>
Diffstat (limited to 'tests/ref/fate/nsv-demux')
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