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authorNiklas Haas <git@haasn.dev>2024-11-29 15:51:09 +0100
committerNiklas Haas <git@haasn.dev>2024-12-23 12:33:43 +0100
commita57fe519b60a23ead01f24c20638160d93a6cb72 (patch)
tree11428e43b6d21e28809b5460b5b7e3c243cb0f98 /libswscale/graph.c
parentdddf536d3d575a8f7cf7eb85bdd2b2d20fc36369 (diff)
downloadffmpeg-a57fe519b60a23ead01f24c20638160d93a6cb72.tar.gz
swscale/lut3d: add 3DLUT dispatch system
This is a lightweight wrapper around the underlying color management system, whose job it is merely to manage the 3DLUT state and apply them to the frame data. This is where we might add platform-specific optimizations in the future. I also plan on adding support for more pixel formats in the future. In particular, we could support YUV or XYZ input formats directly using only negligible additional code in the 3DLUT setup functions. This would eliminate the major source of slowdown, which is currently the roundtrip to RGBA64.
Diffstat (limited to 'libswscale/graph.c')
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