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authorGwenole Beauchesne <gb.devel@gmail.com>2012-03-18 09:30:05 +0100
committerMartin Storsjö <martin@martin.st>2012-04-08 13:10:20 +0300
commit58e1032d8fddab10fc2cae845aa84c5772d4cdca (patch)
treeafe97350158ae2dc0be60cf1f62ce0710df0be9c /libswscale/colorspace-test.c
parent9cb150c9ab520eba5636bbcf925db6a70e67f3e5 (diff)
downloadffmpeg-58e1032d8fddab10fc2cae845aa84c5772d4cdca.tar.gz
vaapi: mpeg2: fix slice_vertical_position calculation.
VASliceParameterBufferMPEG2.slice_vertical_position shall express the slice vertical position from the original bitstream. The HW decoder will correctly decode to the right line computed from the appropriate top_field_first and is_first_field flags. This patch aligns with DXVA's definition, which is what most HW and drivers expect. In particular, Intel PowerVR (Cedarview et al.) and NVIDIA (through VA-to-VDPAU layer). Since it looks more complex to fix binary drivers, I aligned the Intel Gen driver (Sandy Bridge et al.) to this behaviour, while maintaining compatibility with codec layers not providing this patch yet. Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com> Signed-off-by: Martin Storsjö <martin@martin.st>
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