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authorMichael Niedermayer <michaelni@gmx.at>2015-01-16 17:03:35 +0100
committerMichael Niedermayer <michaelni@gmx.at>2015-01-16 19:53:17 +0100
commit7b32856011d1859a974b884f76bd17b7a7fdab76 (patch)
tree13ead5e61c3d1efa8edac3f18ef3f1a92301da40 /libswresample/x86/audio_convert.asm
parent261e8ccbd1e38c0af719b97ed3fb1720bb733e09 (diff)
downloadffmpeg-7b32856011d1859a974b884f76bd17b7a7fdab76.tar.gz
ffmpeg: Maintain higher precision pts between video filter and fps code
This is a bit ugly as it attempts to keep most of the computation in integers before the double based fps code. The use of integers is to reduce the chances of rounding differences between platforms Previously the timestamp was rounded to the encoder timebase before being converted back to double precision which could cause loss of precision Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Diffstat (limited to 'libswresample/x86/audio_convert.asm')
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