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author | wm4 <[email protected]> | 2017-06-22 14:52:55 +0200 |
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committer | wm4 <[email protected]> | 2017-06-27 18:05:02 +0200 |
commit | 6f5ff3269b12776a32b12887128ba034ad86e08b (patch) | |
tree | e757e976175c742a3b5a651dac594803c3311f07 /libavutil/file_open.c | |
parent | 1509d739a036b9838e12f28dac9f09ac37bc3928 (diff) |
hwcontext_d3d11va: allocate staging texture lazily
Makes dealing with formats that can not be used for staging textures
easier (DXGI_FORMAT_420_OPAQUE). It also saves memory if the staging
texture is never needed, so this is a good thing.
Merges Libav commit 98d73e4174333b37d961b79e1182be5a02156c02.
Signed-off-by: Luca Barbato <[email protected]>
Diffstat (limited to 'libavutil/file_open.c')
0 files changed, 0 insertions, 0 deletions