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author | Kostya Shishkov <kostya.shishkov@gmail.com> | 2005-02-04 03:38:33 +0000 |
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committer | Michael Niedermayer <michaelni@gmx.at> | 2005-02-04 03:38:33 +0000 |
commit | 3a615bb548550d10fd81750c1a23b7d9ccd10bfa (patch) | |
tree | c4803e7462e03c4a9aa5201f32b65d66da40043c /libavformat | |
parent | 9a0a8d420dced4ca856615e3685aadb3841aedaf (diff) | |
download | ffmpeg-3a615bb548550d10fd81750c1a23b7d9ccd10bfa.tar.gz |
VMD playing error patch by (Kostya (cannonball bw-team com>)
"I recently got a game called Lighthouse from Sierra with FMV in VMD
format. Some of them played OK, some of them FFmpeg refused to open,
some caused a crash.
I investigated files which couldn't be opened by FFmpeg and it appeared
that they had no audio (and bytes 2-3 from beginning of file contained
01 00, all other have 00 00 insted). Attached patch fixes this issue."
Originally committed as revision 3934 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'libavformat')
-rw-r--r-- | libavformat/sierravmd.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/libavformat/sierravmd.c b/libavformat/sierravmd.c index 0e268cb02c..16b6a8d4cc 100644 --- a/libavformat/sierravmd.c +++ b/libavformat/sierravmd.c @@ -185,7 +185,8 @@ static int vmd_read_header(AVFormatContext *s, /* each on-disk VMD frame has an audio part and a video part; demuxer * accounts them separately */ - vmd->frame_count *= 2; + if(vmd->sample_rate) + vmd->frame_count *= 2; raw_frame_table = NULL; vmd->frame_table = NULL; raw_frame_table_size = vmd->frame_count * BYTES_PER_FRAME_RECORD; |