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authorSteve Lhomme <robux4@gmail.com>2015-07-26 13:35:47 +0200
committerMichael Niedermayer <michael@niedermayer.cc>2015-07-26 22:02:20 +0200
commitc5327df838396e7c43a56bdd141c0f01ba3edc94 (patch)
tree048f11660a1dbd07c4f12e55968a25d834084848 /libavformat/h264dec.c
parentf21fcf60eca9f9fde80095eea11b0d54b116d683 (diff)
downloadffmpeg-c5327df838396e7c43a56bdd141c0f01ba3edc94.tar.gz
force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to use DVXA
The struct definitions in dxva.h, which are necessary in order to actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone or WindowsRT. Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed when targeting ARM. ("Compiling Desktop applications for the ARM platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0 to tell the runtime not to detect some issues with this mismatching. The same tweaks to detect if the API is available is done in dxva2_internal.h when compiling each DXVA2/D3D11VA decoders. Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Diffstat (limited to 'libavformat/h264dec.c')
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