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author | Zhao Zhili <zhilizhao@tencent.com> | 2025-07-15 17:29:32 +0800 |
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committer | Zhao Zhili <zhilizhao@tencent.com> | 2025-07-31 19:51:23 +0800 |
commit | 2a49d05d1a92cd6454b4e6fc026a66b697c77e67 (patch) | |
tree | eebd2de53bc45cfad359fc5a4abc2f1a7f28b883 /libavformat/file.c | |
parent | b7946098b19af4f06661213d591a5ed9cd3d26ff (diff) | |
download | ffmpeg-2a49d05d1a92cd6454b4e6fc026a66b697c77e67.tar.gz |
avfilter/vf_vibrance: Update default value of rlum/blum
Fix #9195
It looks like vf_vibrance.c is similar to
https://github.com/zachsaw/RenderScripts/blob/master/RenderScripts/ImageProcessingShaders/SweetFX/Vibrance.hlsl
and
https://github.com/kevinlekiller/kwin-effect-shaders_shaders/blob/main/Vibrance.frag
Originall written by Christian Cann Schuldt Jensen ~ CeeJay.dk.
They use same matrix coeff.
Signed-off-by: Zhao Zhili <zhilizhao@tencent.com>
Diffstat (limited to 'libavformat/file.c')
0 files changed, 0 insertions, 0 deletions