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authorZhao Zhili <zhilizhao@tencent.com>2025-07-15 17:29:32 +0800
committerZhao Zhili <zhilizhao@tencent.com>2025-07-31 19:51:23 +0800
commit2a49d05d1a92cd6454b4e6fc026a66b697c77e67 (patch)
treeeebd2de53bc45cfad359fc5a4abc2f1a7f28b883 /libavformat/file.c
parentb7946098b19af4f06661213d591a5ed9cd3d26ff (diff)
downloadffmpeg-2a49d05d1a92cd6454b4e6fc026a66b697c77e67.tar.gz
avfilter/vf_vibrance: Update default value of rlum/blum
Fix #9195 It looks like vf_vibrance.c is similar to https://github.com/zachsaw/RenderScripts/blob/master/RenderScripts/ImageProcessingShaders/SweetFX/Vibrance.hlsl and https://github.com/kevinlekiller/kwin-effect-shaders_shaders/blob/main/Vibrance.frag Originall written by Christian Cann Schuldt Jensen ~ CeeJay.dk. They use same matrix coeff. Signed-off-by: Zhao Zhili <zhilizhao@tencent.com>
Diffstat (limited to 'libavformat/file.c')
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