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author | Michael Koch <astroelectronic@t-online.de> | 2020-12-04 19:43:26 +0100 |
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committer | Paul B Mahol <onemda@gmail.com> | 2020-12-04 19:50:10 +0100 |
commit | ce8f45aaba82a150f72db943d447c1e068c474b0 (patch) | |
tree | 3e6a73987ad182872441a9343ad4b0fadd7117df /libavfilter | |
parent | dbf8a1639f0e5fee9108e95a6d06c9d39dc9740a (diff) | |
download | ffmpeg-ce8f45aaba82a150f72db943d447c1e068c474b0.tar.gz |
avfilter/vf_v360: fix several problems with 'perspective' output
The image center wasn't preserved, the output image was mirror reversed,
and rotations were made around wrong axes.
I did also remove the vector normalization, because it's sure that the vector
is already normalized if it's calculated from sin() and cos() terms.
Diffstat (limited to 'libavfilter')
-rw-r--r-- | libavfilter/vf_v360.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/libavfilter/vf_v360.c b/libavfilter/vf_v360.c index 1dcad0ac69..94473cd5b3 100644 --- a/libavfilter/vf_v360.c +++ b/libavfilter/vf_v360.c @@ -3133,8 +3133,8 @@ static int perspective_to_xyz(const V360Context *s, const float cos_theta = cosf(theta); vec[0] = cos_theta * sin_phi; - vec[1] = sin_theta; - vec[2] = cos_theta * cos_phi; + vec[1] = cos_theta * cos_phi; + vec[2] = sin_theta; } else { vec[0] = 0.f; vec[1] = 1.f; @@ -3142,7 +3142,6 @@ static int perspective_to_xyz(const V360Context *s, return 0; } - normalize_vector(vec); return 1; } |