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author | Andreas Rheinhardt <andreas.rheinhardt@gmail.com> | 2020-10-22 10:57:40 +0200 |
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committer | Andreas Rheinhardt <andreas.rheinhardt@gmail.com> | 2020-10-26 07:16:10 +0100 |
commit | f033e6d2e635820ec3deb9b936ed3f27ac7ad0a7 (patch) | |
tree | dff1853f70f95ad587f8de1456d5af3ef483aa17 /libavfilter/vf_yadif_cuda.cu | |
parent | c69392a54c161fc679a31cecc4ab8fbe3a46c84b (diff) | |
download | ffmpeg-f033e6d2e635820ec3deb9b936ed3f27ac7ad0a7.tar.gz |
avcodec/rv34: Don't needlessly copy VLC length and symbol arrays
Most of the VLCs used by RealVideo 3 and 4 obey three simple rules:
Shorter codes are on the left of the tree, for each length, the symbols
are ascending from left to right and the symbols either form a
permutation of 1..size or 0..(size - 1). For the latter case, one just
needs to store the length of each symbol and create the codes according
to the other rules; no explicit code or symbol array must be stored.
The former case is also treated in much the same way by artificially
assigning a length of zero to the symbol 0; when a length of zero was
encountered, the element was ignored except that the symbol counter was
still incremented. If the length was nonzero, the symbol would be
assigned via the symbol counter and the length copied over into a new
array.
Yet this is unnecessary, as ff_init_vlc_sparse() follows exactly the
same pattern: If a length of zero is encountered, the element is ignored
and only the symbol counter incremented. So one can directly forward the
length array and also need not create a symbol table oneself, because
ff_init_vlc_sparse() will infer the same symbol table in this case.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Diffstat (limited to 'libavfilter/vf_yadif_cuda.cu')
0 files changed, 0 insertions, 0 deletions