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authorAndreas Rheinhardt <andreas.rheinhardt@outlook.com>2023-08-03 14:37:51 +0200
committerAndreas Rheinhardt <andreas.rheinhardt@outlook.com>2023-08-07 09:21:13 +0200
commit2f62a433f26cab5d26d59b961b34637c26cf8e22 (patch)
tree0d70e36850612c6ffe9f55523152aea0b18365ea /libavfilter/vf_tonemap.c
parent6d15643173263c8ff9e9422bbbdcb843f4bc8f9c (diff)
downloadffmpeg-2f62a433f26cab5d26d59b961b34637c26cf8e22.tar.gz
avfilter: Deduplicate default video inputs/outputs
Lots of video filters use a very simple input or output: An array with a single AVFilterPad whose name is "default" and whose type is AVMEDIA_TYPE_VIDEO; everything else is unset. Given that we never use pointer equality for inputs or outputs*, we can simply use a single AVFilterPad instead of dozens; this even saves .data.rel.ro (8312B here) as well as relocations. *: In fact, several filters (like the filters in vf_lut.c) already use the same outputs; furthermore, ff_filter_alloc() duplicates the input and output pads so that we do not even work with the pads directly. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Diffstat (limited to 'libavfilter/vf_tonemap.c')
-rw-r--r--libavfilter/vf_tonemap.c9
1 files changed, 1 insertions, 8 deletions
diff --git a/libavfilter/vf_tonemap.c b/libavfilter/vf_tonemap.c
index d1087e6bd9..f34448d0e9 100644
--- a/libavfilter/vf_tonemap.c
+++ b/libavfilter/vf_tonemap.c
@@ -307,13 +307,6 @@ static const AVFilterPad tonemap_inputs[] = {
},
};
-static const AVFilterPad tonemap_outputs[] = {
- {
- .name = "default",
- .type = AVMEDIA_TYPE_VIDEO,
- },
-};
-
const AVFilter ff_vf_tonemap = {
.name = "tonemap",
.description = NULL_IF_CONFIG_SMALL("Conversion to/from different dynamic ranges."),
@@ -321,7 +314,7 @@ const AVFilter ff_vf_tonemap = {
.priv_size = sizeof(TonemapContext),
.priv_class = &tonemap_class,
FILTER_INPUTS(tonemap_inputs),
- FILTER_OUTPUTS(tonemap_outputs),
+ FILTER_OUTPUTS(ff_video_default_filterpad),
FILTER_PIXFMTS(AV_PIX_FMT_GBRPF32, AV_PIX_FMT_GBRAPF32),
.flags = AVFILTER_FLAG_SLICE_THREADS,
};