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authorLynne <dev@lynne.ee>2025-06-04 02:43:41 +0900
committerLynne <dev@lynne.ee>2025-06-10 22:26:14 +0900
commit26d17709e7dca49d5959ca31f9626a603f0bbaee (patch)
tree56d8e39600102f0395d9fb9b6cf449b39bf9c50a /libavfilter/f_sendcmd.c
parentb5262bccdba0a86b29c6cc58f099c869df752b61 (diff)
downloadffmpeg-26d17709e7dca49d5959ca31f9626a603f0bbaee.tar.gz
hwcontext_vulkan: minimize queue allocation on NVIDIA
On NVIDIA, there's a global maximum limit of approximately 112 queues, which means it takes ONLY 7 total programs using the maximum amount of queues to cause the driver to error out/*segfault* during initialization. Also, each queue takes about 30ms to allocate, which quickly adds up. This reduces the queues allocate to the minimum that we would be happy with. Its not worth limiting decode/encode queues as they're generally not a lot, and do help.
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