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authorPaul B Mahol <onemda@gmail.com>2014-06-27 08:42:35 +0000
committerPaul B Mahol <onemda@gmail.com>2014-07-03 08:07:42 +0000
commitb52c26c66f65e0f9242e7effbf06ae2fd3e304f0 (patch)
tree4da6aec19f99b04af0db383e73a6bdca8f6e350d /libavfilter/af_flanger.c
parent7e8c1f0c38791ba78d170189f4c33e1aac9ee7c0 (diff)
downloadffmpeg-b52c26c66f65e0f9242e7effbf06ae2fd3e304f0.tar.gz
avfilter: add flanger filter
Signed-off-by: Paul B Mahol <onemda@gmail.com>
Diffstat (limited to 'libavfilter/af_flanger.c')
-rw-r--r--libavfilter/af_flanger.c241
1 files changed, 241 insertions, 0 deletions
diff --git a/libavfilter/af_flanger.c b/libavfilter/af_flanger.c
new file mode 100644
index 0000000000..5ff3786673
--- /dev/null
+++ b/libavfilter/af_flanger.c
@@ -0,0 +1,241 @@
+/*
+ * Copyright (c) 2006 Rob Sykes <robs@users.sourceforge.net>
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "libavutil/avstring.h"
+#include "libavutil/opt.h"
+#include "libavutil/samplefmt.h"
+#include "avfilter.h"
+#include "audio.h"
+#include "internal.h"
+#include "generate_wave_table.h"
+
+#define INTERPOLATION_LINEAR 0
+#define INTERPOLATION_QUADRATIC 1
+
+typedef struct FlangerContext {
+ const AVClass *class;
+ double delay_min;
+ double delay_depth;
+ double feedback_gain;
+ double delay_gain;
+ double speed;
+ int wave_shape;
+ double channel_phase;
+ int interpolation;
+ double in_gain;
+ int max_samples;
+ uint8_t **delay_buffer;
+ int delay_buf_pos;
+ double *delay_last;
+ float *lfo;
+ int lfo_length;
+ int lfo_pos;
+} FlangerContext;
+
+#define OFFSET(x) offsetof(FlangerContext, x)
+#define A AV_OPT_FLAG_AUDIO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
+
+static const AVOption flanger_options[] = {
+ { "delay", "base delay in milliseconds", OFFSET(delay_min), AV_OPT_TYPE_DOUBLE, {.dbl=0}, 0, 30, A },
+ { "depth", "added swept delay in milliseconds", OFFSET(delay_depth), AV_OPT_TYPE_DOUBLE, {.dbl=2}, 0, 10, A },
+ { "regen", "percentage regeneration (delayed signal feedback)", OFFSET(feedback_gain), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -95, 95, A },
+ { "width", "percentage of delayed signal mixed with original", OFFSET(delay_gain), AV_OPT_TYPE_DOUBLE, {.dbl=71}, 0, 100, A },
+ { "speed", "sweeps per second (Hz)", OFFSET(speed), AV_OPT_TYPE_DOUBLE, {.dbl=0.5}, 0.1, 10, A },
+ { "shape", "swept wave shape", OFFSET(wave_shape), AV_OPT_TYPE_INT, {.i64=WAVE_SIN}, WAVE_SIN, WAVE_NB-1, A, "type" },
+ { "triangular", NULL, 0, AV_OPT_TYPE_CONST, {.i64=WAVE_TRI}, 0, 0, A, "type" },
+ { "t", NULL, 0, AV_OPT_TYPE_CONST, {.i64=WAVE_TRI}, 0, 0, A, "type" },
+ { "sinusoidal", NULL, 0, AV_OPT_TYPE_CONST, {.i64=WAVE_SIN}, 0, 0, A, "type" },
+ { "s", NULL, 0, AV_OPT_TYPE_CONST, {.i64=WAVE_SIN}, 0, 0, A, "type" },
+ { "phase", "swept wave percentage phase-shift for multi-channel", OFFSET(channel_phase), AV_OPT_TYPE_DOUBLE, {.dbl=25}, 0, 100, A },
+ { "interp", "delay-line interpolation", OFFSET(interpolation), AV_OPT_TYPE_INT, {.i64=0}, 0, 1, A, "itype" },
+ { "linear", NULL, 0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATION_LINEAR}, 0, 0, A, "itype" },
+ { "quadratic", NULL, 0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATION_QUADRATIC}, 0, 0, A, "itype" },
+ { NULL }
+};
+
+AVFILTER_DEFINE_CLASS(flanger);
+
+static int init(AVFilterContext *ctx)
+{
+ FlangerContext *s = ctx->priv;
+
+ s->feedback_gain /= 100;
+ s->delay_gain /= 100;
+ s->channel_phase /= 100;
+ s->delay_min /= 1000;
+ s->delay_depth /= 1000;
+ s->in_gain = 1 / (1 + s->delay_gain);
+ s->delay_gain /= 1 + s->delay_gain;
+ s->delay_gain *= 1 - fabs(s->feedback_gain);
+
+ return 0;
+}
+
+static int query_formats(AVFilterContext *ctx)
+{
+ AVFilterChannelLayouts *layouts;
+ AVFilterFormats *formats;
+ static const enum AVSampleFormat sample_fmts[] = {
+ AV_SAMPLE_FMT_DBLP, AV_SAMPLE_FMT_NONE
+ };
+
+ layouts = ff_all_channel_layouts();
+ if (!layouts)
+ return AVERROR(ENOMEM);
+ ff_set_common_channel_layouts(ctx, layouts);
+
+ formats = ff_make_format_list(sample_fmts);
+ if (!formats)
+ return AVERROR(ENOMEM);
+ ff_set_common_formats(ctx, formats);
+
+ formats = ff_all_samplerates();
+ if (!formats)
+ return AVERROR(ENOMEM);
+ ff_set_common_samplerates(ctx, formats);
+
+ return 0;
+}
+
+static int config_input(AVFilterLink *inlink)
+{
+ AVFilterContext *ctx = inlink->dst;
+ FlangerContext *s = ctx->priv;
+
+ s->max_samples = (s->delay_min + s->delay_depth) * inlink->sample_rate + 2.5;
+ s->lfo_length = inlink->sample_rate / s->speed;
+ s->delay_last = av_calloc(inlink->channels, sizeof(*s->delay_last));
+ s->lfo = av_calloc(s->lfo_length, sizeof(*s->lfo));
+ if (!s->lfo || !s->delay_last)
+ return AVERROR(ENOMEM);
+
+ ff_generate_wave_table(s->wave_shape, AV_SAMPLE_FMT_FLT, s->lfo, s->lfo_length,
+ floor(s->delay_min * inlink->sample_rate + 0.5),
+ s->max_samples - 2., 3 * M_PI_2);
+
+ return av_samples_alloc_array_and_samples(&s->delay_buffer, NULL,
+ inlink->channels, s->max_samples,
+ inlink->format, 0);
+}
+
+static int filter_frame(AVFilterLink *inlink, AVFrame *frame)
+{
+ AVFilterContext *ctx = inlink->dst;
+ FlangerContext *s = ctx->priv;
+ AVFrame *out_frame;
+ int chan, i;
+
+ if (av_frame_is_writable(frame)) {
+ out_frame = frame;
+ } else {
+ out_frame = ff_get_audio_buffer(inlink, frame->nb_samples);
+ if (!out_frame)
+ return AVERROR(ENOMEM);
+ av_frame_copy_props(out_frame, frame);
+ }
+
+ for (i = 0; i < frame->nb_samples; i++) {
+
+ s->delay_buf_pos = (s->delay_buf_pos + s->max_samples - 1) % s->max_samples;
+
+ for (chan = 0; chan < inlink->channels; chan++) {
+ double *src = (double *)frame->extended_data[chan];
+ double *dst = (double *)out_frame->extended_data[chan];
+ double delayed_0, delayed_1;
+ double delayed;
+ double in, out;
+ int channel_phase = chan * s->lfo_length * s->channel_phase + .5;
+ double delay = s->lfo[(s->lfo_pos + channel_phase) % s->lfo_length];
+ int int_delay = (int)delay;
+ double frac_delay = modf(delay, &delay);
+ double *delay_buffer = (double *)s->delay_buffer[chan];
+
+ in = src[i];
+ delay_buffer[s->delay_buf_pos] = in + s->delay_last[chan] *
+ s->feedback_gain;
+ delayed_0 = delay_buffer[(s->delay_buf_pos + int_delay++) % s->max_samples];
+ delayed_1 = delay_buffer[(s->delay_buf_pos + int_delay++) % s->max_samples];
+
+ if (s->interpolation == INTERPOLATION_LINEAR) {
+ delayed = delayed_0 + (delayed_1 - delayed_0) * frac_delay;
+ } else {
+ double a, b;
+ double delayed_2 = delay_buffer[(s->delay_buf_pos + int_delay++) % s->max_samples];
+ delayed_2 -= delayed_0;
+ delayed_1 -= delayed_0;
+ a = delayed_2 * .5 - delayed_1;
+ b = delayed_1 * 2 - delayed_2 *.5;
+ delayed = delayed_0 + (a * frac_delay + b) * frac_delay;
+ }
+
+ s->delay_last[chan] = delayed;
+ out = in * s->in_gain + delayed * s->delay_gain;
+ dst[i] = out;
+ }
+ s->lfo_pos = (s->lfo_pos + 1) % s->lfo_length;
+ }
+
+ if (frame != out_frame)
+ av_frame_free(&frame);
+
+ return ff_filter_frame(ctx->outputs[0], out_frame);
+}
+
+static av_cold void uninit(AVFilterContext *ctx)
+{
+ FlangerContext *s = ctx->priv;
+
+ av_freep(&s->lfo);
+ av_freep(&s->delay_last);
+
+ if (s->delay_buffer)
+ av_freep(&s->delay_buffer[0]);
+ av_freep(&s->delay_buffer);
+}
+
+static const AVFilterPad flanger_inputs[] = {
+ {
+ .name = "default",
+ .type = AVMEDIA_TYPE_AUDIO,
+ .config_props = config_input,
+ .filter_frame = filter_frame,
+ },
+ { NULL }
+};
+
+static const AVFilterPad flanger_outputs[] = {
+ {
+ .name = "default",
+ .type = AVMEDIA_TYPE_AUDIO,
+ },
+ { NULL }
+};
+
+AVFilter ff_af_flanger = {
+ .name = "flanger",
+ .description = NULL_IF_CONFIG_SMALL("Apply a flanging effect to the audio."),
+ .query_formats = query_formats,
+ .priv_size = sizeof(FlangerContext),
+ .priv_class = &flanger_class,
+ .init = init,
+ .uninit = uninit,
+ .inputs = flanger_inputs,
+ .outputs = flanger_outputs,
+};