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author | Diego Biurrun <diego@biurrun.de> | 2009-01-05 11:49:15 +0000 |
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committer | Diego Biurrun <diego@biurrun.de> | 2009-01-05 11:49:15 +0000 |
commit | 5fd9c8b94aca3b41a34bf24f9ab7bc3ea426a43b (patch) | |
tree | 1e3ca6a6f984c1f8e97b85a60fd2857e4865cd24 /libavcodec | |
parent | 26ef65daf32c1ffeb7df269aa4bf63fca78ba5c7 (diff) | |
download | ffmpeg-5fd9c8b94aca3b41a34bf24f9ab7bc3ea426a43b.tar.gz |
spelling/grammar and whitespace cosmetics
Originally committed as revision 16435 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'libavcodec')
-rw-r--r-- | libavcodec/vdpau_render.h | 44 |
1 files changed, 21 insertions, 23 deletions
diff --git a/libavcodec/vdpau_render.h b/libavcodec/vdpau_render.h index fdf565695b..9ff18894b5 100644 --- a/libavcodec/vdpau_render.h +++ b/libavcodec/vdpau_render.h @@ -1,8 +1,8 @@ /* - * Video Decode and Presentation API for UNIX (VDPAU) is used for - * HW decode acceleration for MPEG-1/2, H.264 and VC-1. + * The Video Decode and Presentation API for UNIX (VDPAU) is used for + * hardware-accelerated decoding of MPEG-1/2, H.264 and VC-1. * - * Copyright (C) 2008 NVIDIA. + * Copyright (C) 2008 NVIDIA * * This file is part of FFmpeg. * @@ -27,15 +27,15 @@ /** * \defgroup Decoder VDPAU Decoder and Renderer * - * VDPAU HW acceleration has two modules - * - VDPAU Decoding - * - VDPAU Presentation + * VDPAU hardware acceleration has two modules + * - VDPAU decoding + * - VDPAU presentation * - * VDPAU decoding module parses all headers using FFmpeg - * parsing mechanism and uses VDPAU for the actual decoding. + * The VDPAU decoding module parses all headers using FFmpeg + * parsing mechanisms and uses VDPAU for the actual decoding. * * As per the current implementation, the actual decoding - * and rendering (API calls) are done as part of VDPAU + * and rendering (API calls) are done as part of the VDPAU * presentation (vo_vdpau.c) module. * * @{ @@ -47,35 +47,33 @@ #include "vdpau/vdpau.h" #include "vdpau/vdpau_x11.h" -/** - * \brief The videoSurface is used for render. - */ +/** \brief The videoSurface is used for rendering. */ #define FF_VDPAU_STATE_USED_FOR_RENDER 1 /** - * \brief The videoSurface is needed for reference/prediction, - * codec manipulates this. + * \brief The videoSurface is needed for reference/prediction. + * The codec manipulates this. */ #define FF_VDPAU_STATE_USED_FOR_REFERENCE 2 /** - * \brief This structure is used as a CALL-BACK between the ffmpeg + * \brief This structure is used as a callback between the FFmpeg * decoder (vd_) and presentation (vo_) module. - * This is used for defining a video-frame containing surface, - * picture-parameter, bitstream informations etc which are passed - * between ffmpeg decoder and its clients. + * This is used for defining a video frame containing surface, + * picture parameter, bitstream information etc which are passed + * between the FFmpeg decoder and its clients. */ -struct vdpau_render_state{ - VdpVideoSurface surface; ///< used as rendered surface, never changed. +struct vdpau_render_state { + VdpVideoSurface surface; ///< Used as rendered surface, never changed. - int state; ///< Holds FF_VDPAU_STATE_* values + int state; ///< Holds FF_VDPAU_STATE_* values. - /** Picture Parameter information for all supported codecs */ + /** picture parameter information for all supported codecs */ union _VdpPictureInfo { VdpPictureInfoH264 h264; } info; - /** Describe size/location of the compressed video data */ + /** Describe size/location of the compressed video data. */ int bitstreamBuffersAlloced; int bitstreamBuffersUsed; VdpBitstreamBuffer *bitstreamBuffers; |