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author | Lynne <dev@lynne.ee> | 2024-09-28 13:13:41 +0200 |
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committer | Lynne <dev@lynne.ee> | 2024-10-04 10:10:36 +0200 |
commit | 0a37d5a3b1fbcb44d900ff6dad12022e02368d8a (patch) | |
tree | d0dc28e7c7f086fe44a4ad02de279403077c4023 /libavcodec/vulkan_encode.c | |
parent | aad4d5745dc974dcdca54eb409374c660309b5ea (diff) | |
download | ffmpeg-0a37d5a3b1fbcb44d900ff6dad12022e02368d8a.tar.gz |
vulkan: merge FFVkSPIRVShader and FFVkPipeline into FFVkShader
Pipelines are just shaders. There's no reason to treat them
differently.
This also lets us implement shader objects and is an overall
cleanup.
Diffstat (limited to 'libavcodec/vulkan_encode.c')
0 files changed, 0 insertions, 0 deletions