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authorLynne <dev@lynne.ee>2024-09-28 13:13:41 +0200
committerLynne <dev@lynne.ee>2024-10-04 10:10:36 +0200
commit0a37d5a3b1fbcb44d900ff6dad12022e02368d8a (patch)
treed0dc28e7c7f086fe44a4ad02de279403077c4023 /libavcodec/vulkan_encode.c
parentaad4d5745dc974dcdca54eb409374c660309b5ea (diff)
downloadffmpeg-0a37d5a3b1fbcb44d900ff6dad12022e02368d8a.tar.gz
vulkan: merge FFVkSPIRVShader and FFVkPipeline into FFVkShader
Pipelines are just shaders. There's no reason to treat them differently. This also lets us implement shader objects and is an overall cleanup.
Diffstat (limited to 'libavcodec/vulkan_encode.c')
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