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authorPhilip Langdale <philipl@overt.org>2019-02-20 19:57:52 -0800
committerTimo Rothenpieler <timo@rothenpieler.org>2019-02-27 18:03:17 +0100
commitb4c9c09915de8ffaa4a2d2606e85729afa6c4e8e (patch)
treecb701f8d84c90c8f47f10045df00620031401d73 /libavcodec/smvjpegdec.c
parent2544c7ea67ca9521c5de36396bc9ac7058223742 (diff)
downloadffmpeg-b4c9c09915de8ffaa4a2d2606e85729afa6c4e8e.tar.gz
avfilter/vf_thumbnail_cuda: Switch to using ffnvcodec
This change switches the vf_thumbnail_cuda filter from using the full cuda sdk to using the ffnvcodec headers and loader. Most of the change is a direct mapping, but I also switched from using texture references to using texture objects. This is supposed to be the preferred way of using textures, and the texture object API is the one I added to ffnvcodec. Signed-off-by: Philip Langdale <philipl@overt.org> Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
Diffstat (limited to 'libavcodec/smvjpegdec.c')
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