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author | Janne Grunau <janne-libav@jannau.net> | 2011-09-24 12:54:28 +0200 |
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committer | Janne Grunau <janne-libav@jannau.net> | 2011-10-12 15:52:22 +0200 |
commit | 1bca8f4bc596d286dc50e572f5f8d52e4fc3a8dc (patch) | |
tree | 9cc52fff37a17898b4692205d4b0610ec7cd0733 /libavcodec/rv34dsp.c | |
parent | cad0c375d957830dbe517313c9e3335f1a863846 (diff) | |
download | ffmpeg-1bca8f4bc596d286dc50e572f5f8d52e4fc3a8dc.tar.gz |
rv34: move inverse transform functions to DSP context
Diffstat (limited to 'libavcodec/rv34dsp.c')
-rw-r--r-- | libavcodec/rv34dsp.c | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/libavcodec/rv34dsp.c b/libavcodec/rv34dsp.c new file mode 100644 index 0000000000..59038a7a31 --- /dev/null +++ b/libavcodec/rv34dsp.c @@ -0,0 +1,106 @@ +/* + * RV30/40 decoder common dsp functions + * Copyright (c) 2007 Mike Melanson, Konstantin Shishkov + * Copyright (c) 2011 Janne Grunau + * + * This file is part of Libav. + * + * Libav is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * Libav is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with Libav; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** + * @file + * RV30/40 decoder common dsp functions + */ +#include "dsputil.h" +#include "rv34dsp.h" + +/** + * @name RV30/40 inverse transform functions + * @{ + */ + +static av_always_inline void rv34_row_transform(int temp[16], DCTELEM *block) +{ + int i; + + for(i = 0; i < 4; i++){ + const int z0 = 13*(block[i+8*0] + block[i+8*2]); + const int z1 = 13*(block[i+8*0] - block[i+8*2]); + const int z2 = 7* block[i+8*1] - 17*block[i+8*3]; + const int z3 = 17* block[i+8*1] + 7*block[i+8*3]; + + temp[4*i+0] = z0 + z3; + temp[4*i+1] = z1 + z2; + temp[4*i+2] = z1 - z2; + temp[4*i+3] = z0 - z3; + } +} + +/** + * Real Video 3.0/4.0 inverse transform + * Code is almost the same as in SVQ3, only scaling is different. + */ +static void rv34_inv_transform_c(DCTELEM *block){ + int temp[16]; + int i; + + rv34_row_transform(temp, block); + + for(i = 0; i < 4; i++){ + const int z0 = 13*(temp[4*0+i] + temp[4*2+i]) + 0x200; + const int z1 = 13*(temp[4*0+i] - temp[4*2+i]) + 0x200; + const int z2 = 7* temp[4*1+i] - 17*temp[4*3+i]; + const int z3 = 17* temp[4*1+i] + 7*temp[4*3+i]; + + block[i*8+0] = (z0 + z3) >> 10; + block[i*8+1] = (z1 + z2) >> 10; + block[i*8+2] = (z1 - z2) >> 10; + block[i*8+3] = (z0 - z3) >> 10; + } +} + +/** + * RealVideo 3.0/4.0 inverse transform for DC block + * + * Code is almost the same as rv34_inv_transform() + * but final coefficients are multiplied by 1.5 and have no rounding. + */ +static void rv34_inv_transform_noround_c(DCTELEM *block){ + int temp[16]; + int i; + + rv34_row_transform(temp, block); + + for(i = 0; i < 4; i++){ + const int z0 = 13*(temp[4*0+i] + temp[4*2+i]); + const int z1 = 13*(temp[4*0+i] - temp[4*2+i]); + const int z2 = 7* temp[4*1+i] - 17*temp[4*3+i]; + const int z3 = 17* temp[4*1+i] + 7*temp[4*3+i]; + + block[i*8+0] = ((z0 + z3) * 3) >> 11; + block[i*8+1] = ((z1 + z2) * 3) >> 11; + block[i*8+2] = ((z1 - z2) * 3) >> 11; + block[i*8+3] = ((z0 - z3) * 3) >> 11; + } +} + +/** @} */ // transform + + +av_cold void ff_rv34dsp_init(RV34DSPContext *c, DSPContext* dsp) { + c->rv34_inv_transform_tab[0] = rv34_inv_transform_c; + c->rv34_inv_transform_tab[1] = rv34_inv_transform_noround_c; +} |