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author | Mike Melanson <mike@multimedia.cx> | 2003-10-01 04:39:38 +0000 |
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committer | Mike Melanson <mike@multimedia.cx> | 2003-10-01 04:39:38 +0000 |
commit | 2fdf638b0c66c22357d56f7cb205dd241b4a8c58 (patch) | |
tree | cdf625b0779d58f7a4c439ac61d6ba193911a81d /libavcodec/rpza.c | |
parent | f2f6134b9e5abb0890867d47ba8c0e293d0ba2fe (diff) | |
download | ffmpeg-2fdf638b0c66c22357d56f7cb205dd241b4a8c58.tar.gz |
New demuxers: Sega FILM/CPK, Westwood VQA & AUD; new decoders: MS RLE &
Video-1, Apple RPZA, Cinepak, Westwood IMA ADPCM
Originally committed as revision 2324 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'libavcodec/rpza.c')
-rw-r--r-- | libavcodec/rpza.c | 310 |
1 files changed, 310 insertions, 0 deletions
diff --git a/libavcodec/rpza.c b/libavcodec/rpza.c new file mode 100644 index 0000000000..8027cfd9ab --- /dev/null +++ b/libavcodec/rpza.c @@ -0,0 +1,310 @@ +/* + * Quicktime Video (RPZA) Video Decoder + * Copyright (C) 2003 the ffmpeg project + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ + +/** + * @file rpza.c + * QT RPZA Video Decoder by Roberto Togni <rtogni@bresciaonline.it> + * For more information about the RPZA format, visit: + * http://www.pcisys.net/~melanson/codecs/ + * + * The RPZA decoder outputs RGB555 colorspace data. + * + * Note that this decoder reads big endian RGB555 pixel values from the + * bytestream, arranges them in the host's endian order, and outputs + * them to the final rendered map in the same host endian order. This is + * intended behavior as the ffmpeg documentation states that RGB555 pixels + * shall be stored in native CPU endianness. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <unistd.h> + +#include "common.h" +#include "avcodec.h" +#include "dsputil.h" + +typedef struct RpzaContext { + + AVCodecContext *avctx; + DSPContext dsp; + AVFrame frame; + AVFrame prev_frame; + + unsigned char *buf; + int size; + +} RpzaContext; + +#define BE_16(x) ((((uint8_t*)(x))[0] << 8) | ((uint8_t*)(x))[1]) +#define BE_32(x) ((((uint8_t*)(x))[0] << 24) | \ + (((uint8_t*)(x))[1] << 16) | \ + (((uint8_t*)(x))[2] << 8) | \ + ((uint8_t*)(x))[3]) + +#define ADVANCE_BLOCK() \ +{ \ + pixel_ptr += 4; \ + if (pixel_ptr >= width) \ + { \ + pixel_ptr = 0; \ + row_ptr += stride * 4; \ + } \ + total_blocks--; \ + if (total_blocks < 0) \ + { \ + printf("warning: block counter just went negative (this should not happen)\n"); \ + return; \ + } \ +} + +static void rpza_decode_stream(RpzaContext *s) +{ + int width = s->avctx->width; + int stride = s->frame.linesize[0] / 2; + int row_inc = stride - 4; + int stream_ptr = 0; + int chunk_size; + unsigned char opcode; + int n_blocks; + unsigned short colorA = 0, colorB; + unsigned short color4[4]; + unsigned char index, idx; + unsigned short ta, tb; + unsigned short *pixels = (unsigned short *)s->frame.data[0]; + unsigned short *prev_pixels = (unsigned short *)s->prev_frame.data[0]; + + int row_ptr = 0; + int pixel_ptr = 0; + int block_ptr; + int pixel_x, pixel_y; + int total_blocks; + + /* First byte is always 0xe1. Warn if it's different */ + if (s->buf[stream_ptr] != 0xe1) + printf("First chunk byte is 0x%02x instead of 0x1e\n", + s->buf[stream_ptr]); + + /* Get chunk size, ingnoring first byte */ + chunk_size = BE_32(&s->buf[stream_ptr]) & 0x00FFFFFF; + stream_ptr += 4; + + /* If length mismatch use size from MOV file and try to decode anyway */ + if (chunk_size != s->size) + printf("MOV chunk size != encoded chunk size; using MOV chunk size\n"); + + chunk_size = s->size; + + /* Number of 4x4 blocks in frame. */ + total_blocks = (s->avctx->width * s->avctx->height) / (4 * 4); + + /* Process chunk data */ + while (stream_ptr < chunk_size) { + opcode = s->buf[stream_ptr++]; /* Get opcode */ + + n_blocks = (opcode & 0x1f) + 1; /* Extract block counter from opcode */ + + /* If opcode MSbit is 0, we need more data to decide what to do */ + if ((opcode & 0x80) == 0) { + colorA = (opcode << 8) | (s->buf[stream_ptr++]); + opcode = 0; + if ((s->buf[stream_ptr] & 0x80) != 0) { + /* Must behave as opcode 110xxxxx, using colorA computed + * above. Use fake opcode 0x20 to enter switch block at + * the right place */ + opcode = 0x20; + n_blocks = 1; + } + } + + switch (opcode & 0xe0) { + + /* Skip blocks */ + case 0x80: + while (n_blocks--) { + block_ptr = row_ptr + pixel_ptr; + for (pixel_y = 0; pixel_y < 4; pixel_y++) { + for (pixel_x = 0; pixel_x < 4; pixel_x++){ + pixels[block_ptr] = prev_pixels[block_ptr]; + block_ptr++; + } + block_ptr += row_inc; + } + ADVANCE_BLOCK(); + } + break; + + /* Fill blocks with one color */ + case 0xa0: + colorA = BE_16 (&s->buf[stream_ptr]); + stream_ptr += 2; + while (n_blocks--) { + block_ptr = row_ptr + pixel_ptr; + for (pixel_y = 0; pixel_y < 4; pixel_y++) { + for (pixel_x = 0; pixel_x < 4; pixel_x++){ + pixels[block_ptr] = colorA; + block_ptr++; + } + block_ptr += row_inc; + } + ADVANCE_BLOCK(); + } + break; + + /* Fill blocks with 4 colors */ + case 0xc0: + colorA = BE_16 (&s->buf[stream_ptr]); + stream_ptr += 2; + case 0x20: + colorB = BE_16 (&s->buf[stream_ptr]); + stream_ptr += 2; + + /* sort out the colors */ + color4[0] = colorB; + color4[1] = 0; + color4[2] = 0; + color4[3] = colorA; + + /* red components */ + ta = (colorA >> 10) & 0x1F; + tb = (colorB >> 10) & 0x1F; + color4[1] |= ((11 * ta + 21 * tb) >> 5) << 10; + color4[2] |= ((21 * ta + 11 * tb) >> 5) << 10; + + /* green components */ + ta = (colorA >> 5) & 0x1F; + tb = (colorB >> 5) & 0x1F; + color4[1] |= ((11 * ta + 21 * tb) >> 5) << 5; + color4[2] |= ((21 * ta + 11 * tb) >> 5) << 5; + + /* blue components */ + ta = colorA & 0x1F; + tb = colorB & 0x1F; + color4[1] |= ((11 * ta + 21 * tb) >> 5); + color4[2] |= ((21 * ta + 11 * tb) >> 5); + + while (n_blocks--) { + block_ptr = row_ptr + pixel_ptr; + for (pixel_y = 0; pixel_y < 4; pixel_y++) { + index = s->buf[stream_ptr++]; + for (pixel_x = 0; pixel_x < 4; pixel_x++){ + idx = (index >> (2 * (3 - pixel_x))) & 0x03; + pixels[block_ptr] = color4[idx]; + block_ptr++; + } + block_ptr += row_inc; + } + ADVANCE_BLOCK(); + } + break; + + /* Fill block with 16 colors */ + case 0x00: + block_ptr = row_ptr + pixel_ptr; + for (pixel_y = 0; pixel_y < 4; pixel_y++) { + for (pixel_x = 0; pixel_x < 4; pixel_x++){ + /* We already have color of upper left pixel */ + if ((pixel_y != 0) || (pixel_x !=0)) { + colorA = BE_16 (&s->buf[stream_ptr]); + stream_ptr += 2; + } + pixels[block_ptr] = colorA; + block_ptr++; + } + block_ptr += row_inc; + } + ADVANCE_BLOCK(); + break; + + /* Unknown opcode */ + default: + printf("Unknown opcode %d in rpza chunk." + " Skip remaining %d bytes of chunk data.\n", opcode, + chunk_size - stream_ptr); + return; + } /* Opcode switch */ + } +} + +static int rpza_decode_init(AVCodecContext *avctx) +{ + RpzaContext *s = (RpzaContext *)avctx->priv_data; + + s->avctx = avctx; + avctx->pix_fmt = PIX_FMT_RGB555; + avctx->has_b_frames = 0; + dsputil_init(&s->dsp, avctx); + + s->frame.data[0] = s->prev_frame.data[0] = NULL; + + return 0; +} + +static int rpza_decode_frame(AVCodecContext *avctx, + void *data, int *data_size, + uint8_t *buf, int buf_size) +{ + RpzaContext *s = (RpzaContext *)avctx->priv_data; + + s->buf = buf; + s->size = buf_size; + + if (avctx->get_buffer(avctx, &s->frame)) { + printf (" RPZA Video: get_buffer() failed\n"); + return -1; + } + + rpza_decode_stream(s); + + if (s->prev_frame.data[0]) + avctx->release_buffer(avctx, &s->prev_frame); + + /* shuffle frames */ + s->prev_frame = s->frame; + + *data_size = sizeof(AVFrame); + *(AVFrame*)data = s->frame; + + /* always report that the buffer was completely consumed */ + return buf_size; +} + +static int rpza_decode_end(AVCodecContext *avctx) +{ + RpzaContext *s = (RpzaContext *)avctx->priv_data; + + if (s->prev_frame.data[0]) + avctx->release_buffer(avctx, &s->prev_frame); + + return 0; +} + +AVCodec rpza_decoder = { + "rpza", + CODEC_TYPE_VIDEO, + CODEC_ID_RPZA, + sizeof(RpzaContext), + rpza_decode_init, + NULL, + rpza_decode_end, + rpza_decode_frame, + CODEC_CAP_DR1, +}; |