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authorMartin Storsjö <martin@martin.st>2016-10-08 22:36:18 +0300
committerMartin Storsjö <martin@martin.st>2016-11-11 11:09:05 +0200
commita67ae67083151f2f9595a1f2d17b601da19b939e (patch)
tree70a19b04bf692a904abe21b1a3a1a1308242c842 /libavcodec/proresenc.c
parent0b37cd09a67c3ba4db044404b99c65a32b4ad932 (diff)
downloadffmpeg-a67ae67083151f2f9595a1f2d17b601da19b939e.tar.gz
arm: vp9: Add NEON itxfm routines
This work is sponsored by, and copyright, Google. For the transforms up to 8x8, we can fit all the data (including temporaries) in registers and just do a straightforward transform of all the data. For 16x16, we do a transform of 4x16 pixels in 4 slices, using a temporary buffer. For 32x32, we transform 4x32 pixels at a time, in two steps of 4x16 pixels each. Examples of relative speedup compared to the C version, from checkasm: Cortex A7 A8 A9 A53 vp9_inv_adst_adst_4x4_add_neon: 3.39 5.83 4.17 4.01 vp9_inv_adst_adst_8x8_add_neon: 3.79 4.86 4.23 3.98 vp9_inv_adst_adst_16x16_add_neon: 3.33 4.36 4.11 4.16 vp9_inv_dct_dct_4x4_add_neon: 4.06 6.16 4.59 4.46 vp9_inv_dct_dct_8x8_add_neon: 4.61 6.01 4.98 4.86 vp9_inv_dct_dct_16x16_add_neon: 3.35 3.44 3.36 3.79 vp9_inv_dct_dct_32x32_add_neon: 3.89 3.50 3.79 4.42 vp9_inv_wht_wht_4x4_add_neon: 3.22 5.13 3.53 3.77 Thus, the speedup vs C code is around 3-6x. This is mostly marginally faster than the corresponding routines in libvpx on most cores, tested with their 32x32 idct (compared to vpx_idct32x32_1024_add_neon). These numbers are slightly in libvpx's favour since their version doesn't clear the input buffer like ours do (although the effect of that on the total runtime probably is negligible.) Cortex A7 A8 A9 A53 vp9_inv_dct_dct_32x32_add_neon: 18436.8 16874.1 14235.1 11988.9 libvpx vpx_idct32x32_1024_add_neon 20789.0 13344.3 15049.9 13030.5 Only on the Cortex A8, the libvpx function is faster. On the other cores, ours is slightly faster even though ours has got source block clearing integrated. Signed-off-by: Martin Storsjö <martin@martin.st>
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