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author | Lynne <dev@lynne.ee> | 2023-06-20 03:37:34 +0200 |
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committer | Lynne <dev@lynne.ee> | 2023-06-22 18:17:54 +0200 |
commit | ba8a80323615cd297e3cfe077aa2dcb5bca0fc44 (patch) | |
tree | c1337a2117b1a1bae3b843bad61d2c31e10db935 /libavcodec/h264dsp_template.c | |
parent | 237c400727c9bfb7b0c50221bcd17864b2b8ade3 (diff) | |
download | ffmpeg-ba8a80323615cd297e3cfe077aa2dcb5bca0fc44.tar.gz |
vulkan_decode: clean up slice handling
Move the slice offsets buffer to the thread decode context.
It isn't part of the resources for frame decoding, the driver
has to process and finish with it at submission time.
That way, it doesn't need to be alloc'd + freed on every frame.
Diffstat (limited to 'libavcodec/h264dsp_template.c')
0 files changed, 0 insertions, 0 deletions