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author | Anton Khirnov <anton@khirnov.net> | 2016-04-13 17:31:27 +0200 |
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committer | Anton Khirnov <anton@khirnov.net> | 2016-04-24 10:06:25 +0200 |
commit | e3c9041cfe2e6526802255583d27abf9a921863e (patch) | |
tree | c75ccf52039dba5962dc9c30008ee8dfee5089ac /libavcodec/h264.c | |
parent | e0652795292223f8bc8e5bac019c1fca7323d23c (diff) | |
download | ffmpeg-e3c9041cfe2e6526802255583d27abf9a921863e.tar.gz |
h264: allocate some tables per slice contexts, not threads
This is more correct and avoids wasting space when frame threading is
used.
Diffstat (limited to 'libavcodec/h264.c')
-rw-r--r-- | libavcodec/h264.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libavcodec/h264.c b/libavcodec/h264.c index b8dfbf6874..efecabf8b6 100644 --- a/libavcodec/h264.c +++ b/libavcodec/h264.c @@ -162,7 +162,7 @@ void ff_h264_free_tables(H264Context *h) int ff_h264_alloc_tables(H264Context *h) { const int big_mb_num = h->mb_stride * (h->mb_height + 1); - const int row_mb_num = h->mb_stride * 2 * h->avctx->thread_count; + const int row_mb_num = h->mb_stride * 2 * h->nb_slice_ctx; int x, y; FF_ALLOCZ_OR_GOTO(h->avctx, h->intra4x4_pred_mode, |