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authorArtem Galin <artem.galin@intel.com>2021-08-20 22:48:03 +0100
committerJames Almer <jamrial@gmail.com>2021-09-08 17:42:53 -0300
commita08a5299ac68b1151179c8b0ca1e920ee6c96e2b (patch)
tree9794587031b816661dd00746f49f7db459986ed7 /libavcodec/error_resilience.h
parent776d5a747220b03810c7d7a02f1c41c800316799 (diff)
downloadffmpeg-a08a5299ac68b1151179c8b0ca1e920ee6c96e2b.tar.gz
libavutil/hwcontext_qsv: supporting d3d11va device type
This enables usage of non-powered/headless GPU, better HDR support. Pool of resources is allocated as one texture with array of slices. Signed-off-by: Artem Galin <artem.galin@intel.com>
Diffstat (limited to 'libavcodec/error_resilience.h')
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