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author | Artem Galin <artem.galin@intel.com> | 2021-08-20 22:48:03 +0100 |
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committer | James Almer <jamrial@gmail.com> | 2021-09-08 17:42:53 -0300 |
commit | a08a5299ac68b1151179c8b0ca1e920ee6c96e2b (patch) | |
tree | 9794587031b816661dd00746f49f7db459986ed7 /libavcodec/dxva2_h264.c | |
parent | 776d5a747220b03810c7d7a02f1c41c800316799 (diff) | |
download | ffmpeg-a08a5299ac68b1151179c8b0ca1e920ee6c96e2b.tar.gz |
libavutil/hwcontext_qsv: supporting d3d11va device type
This enables usage of non-powered/headless GPU, better HDR support.
Pool of resources is allocated as one texture with array of slices.
Signed-off-by: Artem Galin <artem.galin@intel.com>
Diffstat (limited to 'libavcodec/dxva2_h264.c')
0 files changed, 0 insertions, 0 deletions