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author | Steve Lhomme <robux4@videolabs.io> | 2015-05-11 10:52:47 +0200 |
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committer | Luca Barbato <lu_zero@gentoo.org> | 2015-05-25 11:47:08 +0200 |
commit | d8039ef8d221ea273aa4f1e62e5df21bf618c772 (patch) | |
tree | e2d844c800e9e01d0fb5d755aa9df1cb53051840 /libavcodec/d3d11va.h | |
parent | 4e17946f10d39eec6cc03fb249ae8147373141b6 (diff) | |
download | ffmpeg-d8039ef8d221ea273aa4f1e62e5df21bf618c772.tar.gz |
D3D11va: add a Direct3D11 video decoder similar to DXVA2
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Diffstat (limited to 'libavcodec/d3d11va.h')
-rw-r--r-- | libavcodec/d3d11va.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/libavcodec/d3d11va.h b/libavcodec/d3d11va.h new file mode 100644 index 0000000000..2163b350aa --- /dev/null +++ b/libavcodec/d3d11va.h @@ -0,0 +1,98 @@ +/* + * Direct3D11 HW acceleration + * + * copyright (c) 2009 Laurent Aimar + * copyright (c) 2015 Steve Lhomme + * + * This file is part of Libav. + * + * Libav is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * Libav is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with Libav; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVCODEC_D3D11VA_H +#define AVCODEC_D3D11VA_H + +/** + * @file + * @ingroup lavc_codec_hwaccel_d3d11va + * Public libavcodec D3D11VA header. + */ + +#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0600 +#undef _WIN32_WINNT +#define _WIN32_WINNT 0x0600 +#endif + +#include <stdint.h> +#include <d3d11.h> + +/** + * @defgroup lavc_codec_hwaccel_d3d11va Direct3D11 + * @ingroup lavc_codec_hwaccel + * + * @{ + */ + +#define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///< Work around for Direct3D11 and old UVD/UVD+ ATI video cards +#define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 ///< Work around for Direct3D11 and old Intel GPUs with ClearVideo interface + +/** + * This structure is used to provides the necessary configurations and data + * to the Direct3D11 Libav HWAccel implementation. + * + * The application must make it available as AVCodecContext.hwaccel_context. + */ +struct AVD3D11VAContext { + /** + * D3D11 decoder object + */ + ID3D11VideoDecoder *decoder; + + /** + * D3D11 VideoContext + */ + ID3D11VideoContext *video_context; + + /** + * D3D11 configuration used to create the decoder + */ + D3D11_VIDEO_DECODER_CONFIG *cfg; + + /** + * The number of surface in the surface array + */ + unsigned surface_count; + + /** + * The array of Direct3D surfaces used to create the decoder + */ + ID3D11VideoDecoderOutputView **surface; + + /** + * A bit field configuring the workarounds needed for using the decoder + */ + uint64_t workaround; + + /** + * Private to the Libav AVHWAccel implementation + */ + unsigned report_id; +}; + +/** + * @} + */ + +#endif /* AVCODEC_D3D11VA_H */ |