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author | Araz Iusubov <Primeadvice@gmail.com> | 2025-08-11 12:48:47 +0200 |
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committer | Araz Iusubov <Primeadvice@gmail.com> | 2025-09-03 11:56:06 +0200 |
commit | c2ce387385996c4e6824116931930b08cfcaecc9 (patch) | |
tree | ddb5874444b2c1b2c2d5d6741aa61a89b0b92895 /libavcodec/bsf/smpte436m_to_eia608.c | |
parent | 6ce02bcc3acbfcd48052fd21456722f4d35cda8e (diff) | |
download | ffmpeg-master.tar.gz |
This patch adds support for the texture array feature
used by AMD boards in the D3D12 HEVC encoder.
In texture array mode, a single texture array is shared for all
reference and reconstructed pictures using different subresources.
The implementation ensures compatibility
and has been successfully tested on AMD, Intel, and NVIDIA GPUs.
Diffstat (limited to 'libavcodec/bsf/smpte436m_to_eia608.c')
0 files changed, 0 insertions, 0 deletions