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authorPhilip Langdale <philipl@overt.org>2019-05-13 20:07:42 -0700
committerPhilip Langdale <philipl@overt.org>2019-05-15 11:40:50 -0700
commit13168ecbdc03c25065f2d1394aa6f2447b33600e (patch)
treeb2271ca831cf8e662fe4cdae07e3998b1a6ff405 /libavcodec/arm/vp9lpf_16bpp_neon.S
parentbfbde996cfa51a28359841369144ad075d603086 (diff)
downloadffmpeg-13168ecbdc03c25065f2d1394aa6f2447b33600e.tar.gz
avfilter/vf_scale_cuda: Simplify output plane addressing
I'm not sure why this was written the way it was originally. We initialise the plane addresses correctly in hwcontext_cuda so why try and play games to calculate the plane offsets directly in this code?
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