diff options
author | Alexandra Hájková <alexandra.khirnova@gmail.com> | 2017-03-27 09:52:55 +0200 |
---|---|---|
committer | Martin Storsjö <martin@martin.st> | 2017-03-27 22:56:23 +0300 |
commit | 0b9a237b2386ff84a6f99716bd58fa27a1b767e7 (patch) | |
tree | 7c8655d383b1240b4bbeba6616774b6f6eaf5dcc /libavcodec/arm/hevc_idct.S | |
parent | 75ef91543422049a01b594925fcdb182ea12eb09 (diff) | |
download | ffmpeg-0b9a237b2386ff84a6f99716bd58fa27a1b767e7.tar.gz |
hevc: Add NEON 4x4 and 8x8 IDCT
Optimized by Martin Storsjö <martin@martin.st>.
The speedup vs C code is around 3.2-4.4x.
Signed-off-by: Martin Storsjö <martin@martin.st>
Diffstat (limited to 'libavcodec/arm/hevc_idct.S')
-rw-r--r-- | libavcodec/arm/hevc_idct.S | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/libavcodec/arm/hevc_idct.S b/libavcodec/arm/hevc_idct.S new file mode 100644 index 0000000000..4124fc8226 --- /dev/null +++ b/libavcodec/arm/hevc_idct.S @@ -0,0 +1,228 @@ +/* + * ARM NEON optimised IDCT functions for HEVC decoding + * Copyright (c) 2017 Alexandra Hájková + * + * This file is part of Libav. + * + * Libav is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * Libav is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with Libav; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#include "libavutil/arm/asm.S" + +const trans, align=4 + .short 64, 83, 64, 36 + .short 89, 75, 50, 18 + .short 90, 87, 80, 70 + .short 57, 43, 25, 9 +endconst + +.macro sum_sub out, in, c, op + .ifc \op, + + vmlal.s16 \out, \in, \c + .else + vmlsl.s16 \out, \in, \c + .endif +.endm + +.macro tr_4x4 in0, in1, in2, in3, out0, out1, out2, out3, shift, tmp0, tmp1, tmp2, tmp3, tmp4 + vshll.s16 \tmp0, \in0, #6 + vmull.s16 \tmp2, \in1, d4[1] + vmov \tmp1, \tmp0 + vmull.s16 \tmp3, \in1, d4[3] + vmlal.s16 \tmp0, \in2, d4[0] @e0 + vmlsl.s16 \tmp1, \in2, d4[0] @e1 + vmlal.s16 \tmp2, \in3, d4[3] @o0 + vmlsl.s16 \tmp3, \in3, d4[1] @o1 + + vadd.s32 \tmp4, \tmp0, \tmp2 + vsub.s32 \tmp0, \tmp0, \tmp2 + vadd.s32 \tmp2, \tmp1, \tmp3 + vsub.s32 \tmp1, \tmp1, \tmp3 + vqrshrn.s32 \out0, \tmp4, #\shift + vqrshrn.s32 \out3, \tmp0, #\shift + vqrshrn.s32 \out1, \tmp2, #\shift + vqrshrn.s32 \out2, \tmp1, #\shift +.endm + +.macro tr_4x4_8 in0, in1, in2, in3, out0, out1, out2, out3, tmp0, tmp1, tmp2, tmp3 + vshll.s16 \tmp0, \in0, #6 + vld1.s16 {\in0}, [r1, :64]! + vmov \tmp1, \tmp0 + vmull.s16 \tmp2, \in1, \in0[1] + vmull.s16 \tmp3, \in1, \in0[3] + vmlal.s16 \tmp0, \in2, \in0[0] @e0 + vmlsl.s16 \tmp1, \in2, \in0[0] @e1 + vmlal.s16 \tmp2, \in3, \in0[3] @o0 + vmlsl.s16 \tmp3, \in3, \in0[1] @o1 + + vld1.s16 {\in0}, [r1, :64] + + vadd.s32 \out0, \tmp0, \tmp2 + vadd.s32 \out1, \tmp1, \tmp3 + vsub.s32 \out2, \tmp1, \tmp3 + vsub.s32 \out3, \tmp0, \tmp2 + + sub r1, r1, #8 +.endm + +@ Do a 4x4 transpose, using q registers for the subtransposes that don't +@ need to address the indiviudal d registers. +@ r0,r1 == rq0, r2,r3 == rq1 +.macro transpose_4x4 rq0, rq1, r0, r1, r2, r3 + vtrn.32 \rq0, \rq1 + vtrn.16 \r0, \r1 + vtrn.16 \r2, \r3 +.endm + +.macro idct_4x4 bitdepth +function ff_hevc_idct_4x4_\bitdepth\()_neon, export=1 +@r0 - coeffs + vld1.s16 {q0-q1}, [r0, :128] + + movrel r1, trans + vld1.s16 {d4}, [r1, :64] + + tr_4x4 d0, d1, d2, d3, d16, d17, d18, d19, 7, q10, q11, q12, q13, q0 + transpose_4x4 q8, q9, d16, d17, d18, d19 + + tr_4x4 d16, d17, d18, d19, d0, d1, d2, d3, 20 - \bitdepth, q10, q11, q12, q13, q0 + transpose_4x4 q0, q1, d0, d1, d2, d3 + vst1.s16 {d0-d3}, [r0, :128] + bx lr +endfunc +.endm + +.macro transpose8_4x4 r0, r1, r2, r3 + vtrn.16 \r0, \r1 + vtrn.16 \r2, \r3 + vtrn.32 \r0, \r2 + vtrn.32 \r1, \r3 +.endm + +.macro transpose_8x8 r0, r1, r2, r3, r4, r5, r6, r7, l0, l1, l2, l3, l4, l5, l6, l7 + transpose8_4x4 \r0, \r1, \r2, \r3 + transpose8_4x4 \r4, \r5, \r6, \r7 + + transpose8_4x4 \l0, \l1, \l2, \l3 + transpose8_4x4 \l4, \l5, \l6, \l7 +.endm + +.macro tr_8x4 shift, in0, in1, in2, in3, in4, in5, in6, in7 + tr_4x4_8 \in0, \in2, \in4, \in6, q8, q9, q10, q11, q12, q13, q14, q15 + + vmull.s16 q14, \in1, \in0[2] + vmull.s16 q12, \in1, \in0[0] + vmull.s16 q13, \in1, \in0[1] + sum_sub q14, \in3, \in0[0], - + sum_sub q12, \in3, \in0[1], + + sum_sub q13, \in3, \in0[3], - + + sum_sub q14, \in5, \in0[3], + + sum_sub q12, \in5, \in0[2], + + sum_sub q13, \in5, \in0[0], - + + sum_sub q14, \in7, \in0[1], + + sum_sub q12, \in7, \in0[3], + + sum_sub q13, \in7, \in0[2], - + + vadd.s32 q15, q10, q14 + vsub.s32 q10, q10, q14 + vqrshrn.s32 \in2, q15, \shift + + vmull.s16 q15, \in1, \in0[3] + sum_sub q15, \in3, \in0[2], - + sum_sub q15, \in5, \in0[1], + + sum_sub q15, \in7, \in0[0], - + + vqrshrn.s32 \in5, q10, \shift + + vadd.s32 q10, q8, q12 + vsub.s32 q8, q8, q12 + vadd.s32 q12, q9, q13 + vsub.s32 q9, q9, q13 + vadd.s32 q14, q11, q15 + vsub.s32 q11, q11, q15 + + vqrshrn.s32 \in0, q10, \shift + vqrshrn.s32 \in7, q8, \shift + vqrshrn.s32 \in1, q12, \shift + vqrshrn.s32 \in6, q9, \shift + vqrshrn.s32 \in3, q14, \shift + vqrshrn.s32 \in4, q11, \shift +.endm + +.macro idct_8x8 bitdepth +function ff_hevc_idct_8x8_\bitdepth\()_neon, export=1 +@r0 - coeffs + vpush {q4-q7} + + mov r1, r0 + mov r2, #64 + add r3, r0, #32 + vld1.s16 {q0-q1}, [r1,:128], r2 + vld1.s16 {q2-q3}, [r3,:128], r2 + vld1.s16 {q4-q5}, [r1,:128], r2 + vld1.s16 {q6-q7}, [r3,:128], r2 + + movrel r1, trans + + tr_8x4 7, d0, d2, d4, d6, d8, d10, d12, d14 + tr_8x4 7, d1, d3, d5, d7, d9, d11, d13, d15 + + @ Transpose each 4x4 block, and swap how d4-d7 and d8-d11 are used. + @ Layout before: + @ d0 d1 + @ d2 d3 + @ d4 d5 + @ d6 d7 + @ d8 d9 + @ d10 d11 + @ d12 d13 + @ d14 d15 + transpose_8x8 d0, d2, d4, d6, d8, d10, d12, d14, d1, d3, d5, d7, d9, d11, d13, d15 + @ Now the layout is: + @ d0 d8 + @ d2 d10 + @ d4 d12 + @ d6 d14 + @ d1 d9 + @ d3 d11 + @ d5 d13 + @ d7 d15 + + tr_8x4 20 - \bitdepth, d0, d2, d4, d6, d1, d3, d5, d7 + vswp d0, d8 + tr_8x4 20 - \bitdepth, d0, d10, d12, d14, d9, d11, d13, d15 + vswp d0, d8 + + transpose_8x8 d0, d2, d4, d6, d8, d10, d12, d14, d1, d3, d5, d7, d9, d11, d13, d15 + + mov r1, r0 + mov r2, #64 + add r3, r0, #32 + vst1.s16 {q0-q1}, [r1,:128], r2 + vst1.s16 {q2-q3}, [r3,:128], r2 + vst1.s16 {q4-q5}, [r1,:128], r2 + vst1.s16 {q6-q7}, [r3,:128], r2 + + vpop {q4-q7} + bx lr +endfunc +.endm + +idct_4x4 8 +idct_4x4 10 +idct_8x8 8 +idct_8x8 10 |