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author | Philip Langdale <philipl@overt.org> | 2019-05-13 20:07:42 -0700 |
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committer | Philip Langdale <philipl@overt.org> | 2019-05-15 11:40:50 -0700 |
commit | 13168ecbdc03c25065f2d1394aa6f2447b33600e (patch) | |
tree | b2271ca831cf8e662fe4cdae07e3998b1a6ff405 /libavcodec/arm/aacpsdsp_init_arm.c | |
parent | bfbde996cfa51a28359841369144ad075d603086 (diff) | |
download | ffmpeg-13168ecbdc03c25065f2d1394aa6f2447b33600e.tar.gz |
avfilter/vf_scale_cuda: Simplify output plane addressing
I'm not sure why this was written the way it was originally. We
initialise the plane addresses correctly in hwcontext_cuda so
why try and play games to calculate the plane offsets directly
in this code?
Diffstat (limited to 'libavcodec/arm/aacpsdsp_init_arm.c')
0 files changed, 0 insertions, 0 deletions