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author | Justin Ruggles <justin.ruggles@gmail.com> | 2011-06-10 14:57:19 -0400 |
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committer | Justin Ruggles <justin.ruggles@gmail.com> | 2011-06-13 16:49:35 -0400 |
commit | e0cc66df61664bb6f9271d9aae3c778e1f906b4c (patch) | |
tree | e727a74f9c318b4c40f83e22d4ddaa7282c54c94 /libavcodec/ac3enc_template.c | |
parent | e754dfc0bba4f81fe797f240fca94fea5dfd925e (diff) | |
download | ffmpeg-e0cc66df61664bb6f9271d9aae3c778e1f906b4c.tar.gz |
ac3enc: split templated float vs. fixed functions into a separate file.
Function pointers are used for templated functions instead of needlessly
duplicating many functions.
Diffstat (limited to 'libavcodec/ac3enc_template.c')
-rw-r--r-- | libavcodec/ac3enc_template.c | 377 |
1 files changed, 377 insertions, 0 deletions
diff --git a/libavcodec/ac3enc_template.c b/libavcodec/ac3enc_template.c new file mode 100644 index 0000000000..d88fa225a1 --- /dev/null +++ b/libavcodec/ac3enc_template.c @@ -0,0 +1,377 @@ +/* + * AC-3 encoder float/fixed template + * Copyright (c) 2000 Fabrice Bellard + * Copyright (c) 2006-2011 Justin Ruggles <justin.ruggles@gmail.com> + * Copyright (c) 2006-2010 Prakash Punnoor <prakash@punnoor.de> + * + * This file is part of Libav. + * + * Libav is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * Libav is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with Libav; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** + * @file + * AC-3 encoder float/fixed template + */ + +#include <stdint.h> + +#include "ac3enc.h" + + +/** + * Deinterleave input samples. + * Channels are reordered from Libav's default order to AC-3 order. + */ +void AC3_NAME(deinterleave_input_samples)(AC3EncodeContext *s, + const SampleType *samples) +{ + int ch, i; + + /* deinterleave and remap input samples */ + for (ch = 0; ch < s->channels; ch++) { + const SampleType *sptr; + int sinc; + + /* copy last 256 samples of previous frame to the start of the current frame */ + memcpy(&s->planar_samples[ch][0], &s->planar_samples[ch][AC3_FRAME_SIZE], + AC3_BLOCK_SIZE * sizeof(s->planar_samples[0][0])); + + /* deinterleave */ + sinc = s->channels; + sptr = samples + s->channel_map[ch]; + for (i = AC3_BLOCK_SIZE; i < AC3_FRAME_SIZE+AC3_BLOCK_SIZE; i++) { + s->planar_samples[ch][i] = *sptr; + sptr += sinc; + } + } +} + + +/** + * Apply the MDCT to input samples to generate frequency coefficients. + * This applies the KBD window and normalizes the input to reduce precision + * loss due to fixed-point calculations. + */ +void AC3_NAME(apply_mdct)(AC3EncodeContext *s) +{ + int blk, ch; + + for (ch = 0; ch < s->channels; ch++) { + for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) { + AC3Block *block = &s->blocks[blk]; + const SampleType *input_samples = &s->planar_samples[ch][blk * AC3_BLOCK_SIZE]; + + s->apply_window(&s->dsp, s->windowed_samples, input_samples, + s->mdct->window, AC3_WINDOW_SIZE); + + if (s->fixed_point) + block->coeff_shift[ch+1] = s->normalize_samples(s); + + s->mdct->fft.mdct_calcw(&s->mdct->fft, block->mdct_coef[ch+1], + s->windowed_samples); + } + } +} + + +/** + * Calculate a single coupling coordinate. + */ +static inline float calc_cpl_coord(float energy_ch, float energy_cpl) +{ + float coord = 0.125; + if (energy_cpl > 0) + coord *= sqrtf(energy_ch / energy_cpl); + return coord; +} + + +/** + * Calculate coupling channel and coupling coordinates. + * TODO: Currently this is only used for the floating-point encoder. I was + * able to make it work for the fixed-point encoder, but quality was + * generally lower in most cases than not using coupling. If a more + * adaptive coupling strategy were to be implemented it might be useful + * at that time to use coupling for the fixed-point encoder as well. + */ +void AC3_NAME(apply_channel_coupling)(AC3EncodeContext *s) +{ +#if CONFIG_AC3ENC_FLOAT + LOCAL_ALIGNED_16(float, cpl_coords, [AC3_MAX_BLOCKS], [AC3_MAX_CHANNELS][16]); + LOCAL_ALIGNED_16(int32_t, fixed_cpl_coords, [AC3_MAX_BLOCKS], [AC3_MAX_CHANNELS][16]); + int blk, ch, bnd, i, j; + CoefSumType energy[AC3_MAX_BLOCKS][AC3_MAX_CHANNELS][16] = {{{0}}}; + int num_cpl_coefs = s->num_cpl_subbands * 12; + + memset(cpl_coords, 0, AC3_MAX_BLOCKS * sizeof(*cpl_coords)); + memset(fixed_cpl_coords, 0, AC3_MAX_BLOCKS * sizeof(*fixed_cpl_coords)); + + /* calculate coupling channel from fbw channels */ + for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) { + AC3Block *block = &s->blocks[blk]; + CoefType *cpl_coef = &block->mdct_coef[CPL_CH][s->start_freq[CPL_CH]]; + if (!block->cpl_in_use) + continue; + memset(cpl_coef-1, 0, (num_cpl_coefs+4) * sizeof(*cpl_coef)); + for (ch = 1; ch <= s->fbw_channels; ch++) { + CoefType *ch_coef = &block->mdct_coef[ch][s->start_freq[CPL_CH]]; + if (!block->channel_in_cpl[ch]) + continue; + for (i = 0; i < num_cpl_coefs; i++) + cpl_coef[i] += ch_coef[i]; + } + /* note: coupling start bin % 4 will always be 1 and num_cpl_coefs + will always be a multiple of 12, so we need to subtract 1 from + the start and add 4 to the length when using optimized + functions which require 16-byte alignment. */ + + /* coefficients must be clipped to +/- 1.0 in order to be encoded */ + s->dsp.vector_clipf(cpl_coef-1, cpl_coef-1, -1.0f, 1.0f, num_cpl_coefs+4); + + /* scale coupling coefficients from float to 24-bit fixed-point */ + s->ac3dsp.float_to_fixed24(&block->fixed_coef[CPL_CH][s->start_freq[CPL_CH]-1], + cpl_coef-1, num_cpl_coefs+4); + } + + /* calculate energy in each band in coupling channel and each fbw channel */ + /* TODO: possibly use SIMD to speed up energy calculation */ + bnd = 0; + i = s->start_freq[CPL_CH]; + while (i < s->cpl_end_freq) { + int band_size = s->cpl_band_sizes[bnd]; + for (ch = CPL_CH; ch <= s->fbw_channels; ch++) { + for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) { + AC3Block *block = &s->blocks[blk]; + if (!block->cpl_in_use || (ch > CPL_CH && !block->channel_in_cpl[ch])) + continue; + for (j = 0; j < band_size; j++) { + CoefType v = block->mdct_coef[ch][i+j]; + MAC_COEF(energy[blk][ch][bnd], v, v); + } + } + } + i += band_size; + bnd++; + } + + /* determine which blocks to send new coupling coordinates for */ + for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) { + AC3Block *block = &s->blocks[blk]; + AC3Block *block0 = blk ? &s->blocks[blk-1] : NULL; + int new_coords = 0; + CoefSumType coord_diff[AC3_MAX_CHANNELS] = {0,}; + + if (block->cpl_in_use) { + /* calculate coupling coordinates for all blocks and calculate the + average difference between coordinates in successive blocks */ + for (ch = 1; ch <= s->fbw_channels; ch++) { + if (!block->channel_in_cpl[ch]) + continue; + + for (bnd = 0; bnd < s->num_cpl_bands; bnd++) { + cpl_coords[blk][ch][bnd] = calc_cpl_coord(energy[blk][ch][bnd], + energy[blk][CPL_CH][bnd]); + if (blk > 0 && block0->cpl_in_use && + block0->channel_in_cpl[ch]) { + coord_diff[ch] += fabs(cpl_coords[blk-1][ch][bnd] - + cpl_coords[blk ][ch][bnd]); + } + } + coord_diff[ch] /= s->num_cpl_bands; + } + + /* send new coordinates if this is the first block, if previous + * block did not use coupling but this block does, the channels + * using coupling has changed from the previous block, or the + * coordinate difference from the last block for any channel is + * greater than a threshold value. */ + if (blk == 0) { + new_coords = 1; + } else if (!block0->cpl_in_use) { + new_coords = 1; + } else { + for (ch = 1; ch <= s->fbw_channels; ch++) { + if (block->channel_in_cpl[ch] && !block0->channel_in_cpl[ch]) { + new_coords = 1; + break; + } + } + if (!new_coords) { + for (ch = 1; ch <= s->fbw_channels; ch++) { + if (block->channel_in_cpl[ch] && coord_diff[ch] > 0.04) { + new_coords = 1; + break; + } + } + } + } + } + block->new_cpl_coords = new_coords; + } + + /* calculate final coupling coordinates, taking into account reusing of + coordinates in successive blocks */ + for (bnd = 0; bnd < s->num_cpl_bands; bnd++) { + blk = 0; + while (blk < AC3_MAX_BLOCKS) { + int blk1; + CoefSumType energy_cpl; + AC3Block *block = &s->blocks[blk]; + + if (!block->cpl_in_use) { + blk++; + continue; + } + + energy_cpl = energy[blk][CPL_CH][bnd]; + blk1 = blk+1; + while (!s->blocks[blk1].new_cpl_coords && blk1 < AC3_MAX_BLOCKS) { + if (s->blocks[blk1].cpl_in_use) + energy_cpl += energy[blk1][CPL_CH][bnd]; + blk1++; + } + + for (ch = 1; ch <= s->fbw_channels; ch++) { + CoefType energy_ch; + if (!block->channel_in_cpl[ch]) + continue; + energy_ch = energy[blk][ch][bnd]; + blk1 = blk+1; + while (!s->blocks[blk1].new_cpl_coords && blk1 < AC3_MAX_BLOCKS) { + if (s->blocks[blk1].cpl_in_use) + energy_ch += energy[blk1][ch][bnd]; + blk1++; + } + cpl_coords[blk][ch][bnd] = calc_cpl_coord(energy_ch, energy_cpl); + } + blk = blk1; + } + } + + /* calculate exponents/mantissas for coupling coordinates */ + for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) { + AC3Block *block = &s->blocks[blk]; + if (!block->cpl_in_use || !block->new_cpl_coords) + continue; + + s->ac3dsp.float_to_fixed24(fixed_cpl_coords[blk][1], + cpl_coords[blk][1], + s->fbw_channels * 16); + s->ac3dsp.extract_exponents(block->cpl_coord_exp[1], + fixed_cpl_coords[blk][1], + s->fbw_channels * 16); + + for (ch = 1; ch <= s->fbw_channels; ch++) { + int bnd, min_exp, max_exp, master_exp; + + /* determine master exponent */ + min_exp = max_exp = block->cpl_coord_exp[ch][0]; + for (bnd = 1; bnd < s->num_cpl_bands; bnd++) { + int exp = block->cpl_coord_exp[ch][bnd]; + min_exp = FFMIN(exp, min_exp); + max_exp = FFMAX(exp, max_exp); + } + master_exp = ((max_exp - 15) + 2) / 3; + master_exp = FFMAX(master_exp, 0); + while (min_exp < master_exp * 3) + master_exp--; + for (bnd = 0; bnd < s->num_cpl_bands; bnd++) { + block->cpl_coord_exp[ch][bnd] = av_clip(block->cpl_coord_exp[ch][bnd] - + master_exp * 3, 0, 15); + } + block->cpl_master_exp[ch] = master_exp; + + /* quantize mantissas */ + for (bnd = 0; bnd < s->num_cpl_bands; bnd++) { + int cpl_exp = block->cpl_coord_exp[ch][bnd]; + int cpl_mant = (fixed_cpl_coords[blk][ch][bnd] << (5 + cpl_exp + master_exp * 3)) >> 24; + if (cpl_exp == 15) + cpl_mant >>= 1; + else + cpl_mant -= 16; + + block->cpl_coord_mant[ch][bnd] = cpl_mant; + } + } + } + + if (CONFIG_EAC3_ENCODER && s->eac3) + ff_eac3_set_cpl_states(s); +#endif /* CONFIG_AC3ENC_FLOAT */ +} + + +/** + * Determine rematrixing flags for each block and band. + */ +void AC3_NAME(compute_rematrixing_strategy)(AC3EncodeContext *s) +{ + int nb_coefs; + int blk, bnd, i; + AC3Block *block, *av_uninit(block0); + + if (s->channel_mode != AC3_CHMODE_STEREO) + return; + + for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) { + block = &s->blocks[blk]; + block->new_rematrixing_strategy = !blk; + + if (!s->rematrixing_enabled) { + block0 = block; + continue; + } + + block->num_rematrixing_bands = 4; + if (block->cpl_in_use) { + block->num_rematrixing_bands -= (s->start_freq[CPL_CH] <= 61); + block->num_rematrixing_bands -= (s->start_freq[CPL_CH] == 37); + if (blk && block->num_rematrixing_bands != block0->num_rematrixing_bands) + block->new_rematrixing_strategy = 1; + } + nb_coefs = FFMIN(block->end_freq[1], block->end_freq[2]); + + for (bnd = 0; bnd < block->num_rematrixing_bands; bnd++) { + /* calculate calculate sum of squared coeffs for one band in one block */ + int start = ff_ac3_rematrix_band_tab[bnd]; + int end = FFMIN(nb_coefs, ff_ac3_rematrix_band_tab[bnd+1]); + CoefSumType sum[4] = {0,}; + for (i = start; i < end; i++) { + CoefType lt = block->mdct_coef[1][i]; + CoefType rt = block->mdct_coef[2][i]; + CoefType md = lt + rt; + CoefType sd = lt - rt; + MAC_COEF(sum[0], lt, lt); + MAC_COEF(sum[1], rt, rt); + MAC_COEF(sum[2], md, md); + MAC_COEF(sum[3], sd, sd); + } + + /* compare sums to determine if rematrixing will be used for this band */ + if (FFMIN(sum[2], sum[3]) < FFMIN(sum[0], sum[1])) + block->rematrixing_flags[bnd] = 1; + else + block->rematrixing_flags[bnd] = 0; + + /* determine if new rematrixing flags will be sent */ + if (blk && + block->rematrixing_flags[bnd] != block0->rematrixing_flags[bnd]) { + block->new_rematrixing_strategy = 1; + } + } + block0 = block; + } +} |