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author | Jean-Francois Thibert <jfthibert@google.com> | 2014-08-26 19:16:06 -0400 |
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committer | Michael Niedermayer <michaelni@gmx.at> | 2014-08-27 14:31:39 +0200 |
commit | 12df9b9a151026c4b382df8852fad38165b49f95 (patch) | |
tree | 5b2f03eae9dc3e3eb44cdb0b1cd930a5d0e03012 /libavcodec/ac3dec.c | |
parent | 7a67ab5cba8ed5509be5d058fe9e5612ef39d3b0 (diff) | |
download | ffmpeg-12df9b9a151026c4b382df8852fad38165b49f95.tar.gz |
Improved AC3 decoder level support (heavy drc, dialnorm)
Added support for AC3 heavy dynamic range compression used
to restrict the output range and added a setting to specify
the output target level and use the dialog normalization
field to apply it in the digital domain.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Diffstat (limited to 'libavcodec/ac3dec.c')
-rw-r--r-- | libavcodec/ac3dec.c | 45 |
1 files changed, 35 insertions, 10 deletions
diff --git a/libavcodec/ac3dec.c b/libavcodec/ac3dec.c index 72c41850cd..969e37ffb8 100644 --- a/libavcodec/ac3dec.c +++ b/libavcodec/ac3dec.c @@ -65,6 +65,7 @@ static const uint8_t quantization_tab[16] = { /** dynamic range table. converts codes to scale factors. */ static float dynamic_range_tab[256]; +static float heavy_dynamic_range_tab[256]; /** Adjustments in dB gain */ static const float gain_levels[9] = { @@ -164,6 +165,14 @@ static av_cold void ac3_tables_init(void) int v = (i >> 5) - ((i >> 7) << 3) - 5; dynamic_range_tab[i] = powf(2.0f, v) * ((i & 0x1F) | 0x20); } + + /* generate compr dynamic range table + reference: Section 7.7.2 Heavy Compression */ + for (i = 0; i < 256; i++) { + int v = (i >> 4) - ((i >> 7) << 4) - 4; + heavy_dynamic_range_tab[i] = powf(2.0f, v) * ((i & 0xF) | 0x10); + } + } /** @@ -236,9 +245,19 @@ static int ac3_parse_header(AC3DecodeContext *s) /* read the rest of the bsi. read twice for dual mono mode. */ i = !s->channel_mode; do { - skip_bits(gbc, 5); // skip dialog normalization - if (get_bits1(gbc)) - skip_bits(gbc, 8); //skip compression + s->dialog_normalization[(!s->channel_mode)-i] = -get_bits(gbc, 5); + if (s->dialog_normalization[(!s->channel_mode)-i] == 0) { + s->dialog_normalization[(!s->channel_mode)-i] = -31; + } + if (s->target_level != 0) { + s->level_gain[(!s->channel_mode)-i] = powf(2.0f, + (float)(s->target_level - + s->dialog_normalization[(!s->channel_mode)-i])/6.0f); + } + if (s->compression_exists[(!s->channel_mode)-i] = get_bits1(gbc)) { + s->heavy_dynamic_range[(!s->channel_mode)-i] = + AC3_HEAVY_RANGE(get_bits(gbc, 8)); + } if (get_bits1(gbc)) skip_bits(gbc, 8); //skip language code if (get_bits1(gbc)) @@ -819,8 +838,9 @@ static int decode_audio_block(AC3DecodeContext *s, int blk) if (get_bits1(gbc)) { /* Allow asymmetric application of DRC when drc_scale > 1. Amplification of quiet sounds is enhanced */ - INTFLOAT range = AC3_RANGE(get_bits(gbc, 8)); - if (range > 1.0 || s->drc_scale <= 1.0) + int range_bits = get_bits(gbc, 8); + INTFLOAT range = AC3_RANGE(range_bits); + if (range_bits <= 127 || s->drc_scale <= 1.0) s->dynamic_range[i] = AC3_DYNAMIC_RANGE(range); else s->dynamic_range[i] = range; @@ -1314,15 +1334,20 @@ static int decode_audio_block(AC3DecodeContext *s, int blk) /* apply scaling to coefficients (headroom, dynrng) */ for (ch = 1; ch <= s->channels; ch++) { + int audio_channel = 0; INTFLOAT gain; - if(s->channel_mode == AC3_CHMODE_DUALMONO) { - gain = s->dynamic_range[2-ch]; - } else { - gain = s->dynamic_range[0]; - } + if (s->channel_mode == AC3_CHMODE_DUALMONO) + audio_channel = 2-ch; + if (s->heavy_compression && s->compression_exists[audio_channel]) + gain = s->heavy_dynamic_range[audio_channel]; + else + gain = s->dynamic_range[audio_channel]; + #if USE_FIXED scale_coefs(s->transform_coeffs[ch], s->fixed_coeffs[ch], gain, 256); #else + if (s->target_level != 0) + gain = gain * s->level_gain[audio_channel]; gain *= 1.0 / 4194304.0f; s->fmt_conv.int32_to_float_fmul_scalar(s->transform_coeffs[ch], s->fixed_coeffs[ch], gain, 256); |