aboutsummaryrefslogtreecommitdiffstats
path: root/libavcodec/aarch64/h264qpel_neon.S
diff options
context:
space:
mode:
authorAndreas Rheinhardt <andreas.rheinhardt@gmail.com>2021-02-07 13:36:52 +0100
committerAndreas Rheinhardt <andreas.rheinhardt@gmail.com>2021-02-16 22:11:53 +0100
commitfbf242a51d4005a11d1a52dc5d2bff939311c24d (patch)
tree70408ab3fb396a9df3a81e8863dcb58078951525 /libavcodec/aarch64/h264qpel_neon.S
parent2ccbc40eefd22a6aac1e543ea849951e159f4d8a (diff)
downloadffmpeg-fbf242a51d4005a11d1a52dc5d2bff939311c24d.tar.gz
avcodec/frame_thread_encoder: Avoid allocations of AVPackets, fix deadlock
Up until now, when doing frame thread encoding, each worker thread tried to allocate an AVPacket for every AVFrame to be encoded; said packets would then be handed back to the main thread, where the content of said packet is copied into the packet actually destined for output; the temporary AVPacket is then freed. Besides being wasteful this also has another problem: There is a risk of deadlock, namely if no AVPacket can be allocated at all. The user doesn't get an error at all in this case and the worker threads will simply try to allocate a packet again and again. If the user has supplied enough frames, the user's thread will block until a task has been completed, which just doesn't happen if no packet can ever be allocated. This patch instead modifies the code to allocate the packets during init; they are then reused again and again. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Diffstat (limited to 'libavcodec/aarch64/h264qpel_neon.S')
0 files changed, 0 insertions, 0 deletions