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author | Andreas Rheinhardt <andreas.rheinhardt@outlook.com> | 2022-03-16 21:09:54 +0100 |
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committer | Andreas Rheinhardt <andreas.rheinhardt@outlook.com> | 2022-03-21 01:33:09 +0100 |
commit | 20f972701806be20a77f808db332d9489343bb78 (patch) | |
tree | 8d8b588c0ca06fa652518a5685db8280b0bf532d /libavcodec/aacdec.c | |
parent | a688f3c13ce55c2ba51dbbb344564649f1bb52fe (diff) | |
download | ffmpeg-20f972701806be20a77f808db332d9489343bb78.tar.gz |
avcodec/codec_internal: Add FFCodec, hide internal part of AVCodec
Up until now, codec.h contains both public and private parts
of AVCodec. This exposes the internals of AVCodec to users
and leads them into the temptation of actually using them
and forces us to forward-declare structures and types that
users can't use at all.
This commit changes this by adding a new structure FFCodec to
codec_internal.h that extends AVCodec, i.e. contains the public
AVCodec as first member; the private fields of AVCodec are moved
to this structure, leaving codec.h clean.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Diffstat (limited to 'libavcodec/aacdec.c')
-rw-r--r-- | libavcodec/aacdec.c | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/libavcodec/aacdec.c b/libavcodec/aacdec.c index dcbdd4880d..6f560909f3 100644 --- a/libavcodec/aacdec.c +++ b/libavcodec/aacdec.c @@ -552,27 +552,27 @@ static av_cold int latm_decode_init(AVCodecContext *avctx) return ret; } -const AVCodec ff_aac_decoder = { - .name = "aac", - .long_name = NULL_IF_CONFIG_SMALL("AAC (Advanced Audio Coding)"), - .type = AVMEDIA_TYPE_AUDIO, - .id = AV_CODEC_ID_AAC, +const FFCodec ff_aac_decoder = { + .p.name = "aac", + .p.long_name = NULL_IF_CONFIG_SMALL("AAC (Advanced Audio Coding)"), + .p.type = AVMEDIA_TYPE_AUDIO, + .p.id = AV_CODEC_ID_AAC, .priv_data_size = sizeof(AACContext), .init = aac_decode_init, .close = aac_decode_close, .decode = aac_decode_frame, - .sample_fmts = (const enum AVSampleFormat[]) { + .p.sample_fmts = (const enum AVSampleFormat[]) { AV_SAMPLE_FMT_FLTP, AV_SAMPLE_FMT_NONE }, - .capabilities = AV_CODEC_CAP_CHANNEL_CONF | AV_CODEC_CAP_DR1, + .p.capabilities = AV_CODEC_CAP_CHANNEL_CONF | AV_CODEC_CAP_DR1, .caps_internal = FF_CODEC_CAP_INIT_THREADSAFE | FF_CODEC_CAP_INIT_CLEANUP, #if FF_API_OLD_CHANNEL_LAYOUT - .channel_layouts = aac_channel_layout, + .p.channel_layouts = aac_channel_layout, #endif - .ch_layouts = aac_ch_layout, + .p.ch_layouts = aac_ch_layout, .flush = flush, - .priv_class = &aac_decoder_class, - .profiles = NULL_IF_CONFIG_SMALL(ff_aac_profiles), + .p.priv_class = &aac_decoder_class, + .p.profiles = NULL_IF_CONFIG_SMALL(ff_aac_profiles), }; /* @@ -580,24 +580,24 @@ const AVCodec ff_aac_decoder = { in MPEG transport streams which only contain one program. To do a more complex LATM demuxing a separate LATM demuxer should be used. */ -const AVCodec ff_aac_latm_decoder = { - .name = "aac_latm", - .long_name = NULL_IF_CONFIG_SMALL("AAC LATM (Advanced Audio Coding LATM syntax)"), - .type = AVMEDIA_TYPE_AUDIO, - .id = AV_CODEC_ID_AAC_LATM, +const FFCodec ff_aac_latm_decoder = { + .p.name = "aac_latm", + .p.long_name = NULL_IF_CONFIG_SMALL("AAC LATM (Advanced Audio Coding LATM syntax)"), + .p.type = AVMEDIA_TYPE_AUDIO, + .p.id = AV_CODEC_ID_AAC_LATM, .priv_data_size = sizeof(struct LATMContext), .init = latm_decode_init, .close = aac_decode_close, .decode = latm_decode_frame, - .sample_fmts = (const enum AVSampleFormat[]) { + .p.sample_fmts = (const enum AVSampleFormat[]) { AV_SAMPLE_FMT_FLTP, AV_SAMPLE_FMT_NONE }, - .capabilities = AV_CODEC_CAP_CHANNEL_CONF | AV_CODEC_CAP_DR1, + .p.capabilities = AV_CODEC_CAP_CHANNEL_CONF | AV_CODEC_CAP_DR1, .caps_internal = FF_CODEC_CAP_INIT_THREADSAFE | FF_CODEC_CAP_INIT_CLEANUP, #if FF_API_OLD_CHANNEL_LAYOUT - .channel_layouts = aac_channel_layout, + .p.channel_layouts = aac_channel_layout, #endif - .ch_layouts = aac_ch_layout, + .p.ch_layouts = aac_ch_layout, .flush = flush, - .profiles = NULL_IF_CONFIG_SMALL(ff_aac_profiles), + .p.profiles = NULL_IF_CONFIG_SMALL(ff_aac_profiles), }; |