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author | Marton Balint <cus@passwd.hu> | 2015-02-01 23:57:49 +0100 |
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committer | Marton Balint <cus@passwd.hu> | 2015-02-10 20:50:48 +0100 |
commit | 68850090b6d2effe3390a609a2cec8f16df88a77 (patch) | |
tree | e5a0e7569c317c34c245288459c90468063bf53b /ffplay.c | |
parent | 8b77c4dd424d8ee39dbca34b82ef12a8e483a68d (diff) | |
download | ffmpeg-68850090b6d2effe3390a609a2cec8f16df88a77.tar.gz |
ffplay: update frame timer based on last updated clock time when toggling pause
It is better than using simply video clock, because video clock may be NAN.
Signed-off-by: Marton Balint <cus@passwd.hu>
Diffstat (limited to 'ffplay.c')
-rw-r--r-- | ffplay.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1494,7 +1494,7 @@ static void stream_seek(VideoState *is, int64_t pos, int64_t rel, int seek_by_by static void stream_toggle_pause(VideoState *is) { if (is->paused) { - is->frame_timer += av_gettime_relative() / 1000000.0 + is->vidclk.pts_drift - is->vidclk.pts; + is->frame_timer += av_gettime_relative() / 1000000.0 - is->vidclk.last_updated; if (is->read_pause_return != AVERROR(ENOSYS)) { is->vidclk.paused = 0; } |