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author | Tomas Härdin <tjoppen@acc.umu.se> | 2017-08-08 15:27:27 +0200 |
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committer | Tomas Härdin <tjoppen@acc.umu.se> | 2018-02-24 17:06:31 +0100 |
commit | f958f431eced497f42220d8f9890506215742512 (patch) | |
tree | a6103c15aa9ea36aecbdfae25b1db560cb69576a /doc | |
parent | 28924f4b488a2a22c2a1e41706fd97b6e484325c (diff) | |
download | ffmpeg-f958f431eced497f42220d8f9890506215742512.tar.gz |
Add libcodec2 en/decoder
Diffstat (limited to 'doc')
-rw-r--r-- | doc/general.texi | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/doc/general.texi b/doc/general.texi index 9ddcccf041..63722f272d 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -85,6 +85,24 @@ Go to @url{http://www.twolame.org/} and follow the instructions for installing the library. Then pass @code{--enable-libtwolame} to configure to enable it. +@section libcodec2 / codec2 general + +FFmpeg can make use of libcodec2 for codec2 encoding and decoding. +There is currently no native decoder, so libcodec2 must be used for decoding. + +Go to @url{http://freedv.org/}, download "Codec 2 source archive". +Build and install using CMake. Debian users can install the libcodec2-dev package instead. +Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it. + +The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding. +To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option: +@code{ffmpeg -i input.wav -mode 700C output.c2}. +Playback is as simple as @code{ffplay output.c2}. +For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}. +Raw codec2 files are also supported. +To make sense of them the mode in use needs to be specified as a format option: +@code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}. + @section libvpx FFmpeg can make use of the libvpx library for VP8/VP9 encoding. @@ -1019,6 +1037,8 @@ following image formats are supported: @tab Used in Bink and Smacker files in many games. @item CELT @tab @tab E @tab decoding supported through external library libcelt +@item codec2 @tab E @tab E + @tab en/decoding supported through external library libcodec2 @item Delphine Software International CIN audio @tab @tab X @tab Codec used in Delphine Software International games. @item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X |