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authorBen Avison <bavison@riscosopen.org>2014-07-11 00:14:28 +0100
committerMichael Niedermayer <michaelni@gmx.at>2014-07-13 15:17:04 +0200
commit42c1cc35b7623ce76c7b55c6bc100f135e17cd4f (patch)
tree01d287e68c23e68bfaa806103c05c9683d301459 /doc
parent276bef53406752b3ee9289c650bef2409cde6229 (diff)
downloadffmpeg-42c1cc35b7623ce76c7b55c6bc100f135e17cd4f.tar.gz
armv6: Accelerate ff_imdct_half for general case (mdct_bits != 6)
The previous implementation targeted DTS Coherent Acoustics, which only requires mdct_bits == 6. This relatively small size lent itself to unrolling the loops a small number of times, and encoding offsets calculated at assembly time within the load/store instructions of each iteration. In the more general case (codecs such as AAC and AC3) much larger arrays are used - mdct_bits == [8, 9, 11]. The old method does not scale for these cases, so more integer registers are used with non-unrolled versions of the loops (and with some stack spillage). The postrotation filter loop is still unrolled by a factor of 2 to permit the double-buffering of some VFP registers to facilitate overlap of neighbouring iterations. I benchmarked the result by measuring the number of gperftools samples that hit anywhere in the AAC decoder (starting from aac_decode_frame()) or specifically in ff_imdct_half_c / ff_imdct_half_vfp, for the same example AAC stream: Before After Mean StdDev Mean StdDev Confidence Change aac_decode_frame 2368.1 35.8 2117.2 35.3 100.0% +11.8% ff_imdct_half_* 457.5 22.4 251.2 16.2 100.0% +82.1% Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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