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author | Vitor Sessak <vitor1001@gmail.com> | 2007-05-09 23:07:40 +0000 |
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committer | Diego Biurrun <diego@biurrun.de> | 2007-05-09 23:07:40 +0000 |
commit | 13dec85765f8c1b57d152e691f51ec86152b0e4a (patch) | |
tree | 0fdd84f20a3dcce72a0a9226ad3f7bb4df7f7def /doc | |
parent | de8e2c1d22bf691c9874c33528e16615b6c451a1 (diff) | |
download | ffmpeg-13dec85765f8c1b57d152e691f51ec86152b0e4a.tar.gz |
RoQ muxer, patch by Vitor, vitor1001 gmail com
reference thread:
Subject: [FFmpeg-devel] [PATCH] RoQ muxer
Date: Wed, 09 May 2007 19:44:21 +0200
Originally committed as revision 8959 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'doc')
-rw-r--r-- | doc/ffmpeg-doc.texi | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/ffmpeg-doc.texi b/doc/ffmpeg-doc.texi index 8269aabdf7..f70b8b8f10 100644 --- a/doc/ffmpeg-doc.texi +++ b/doc/ffmpeg-doc.texi @@ -894,7 +894,7 @@ library: @item 4xm @tab @tab X @tab 4X Technologies format, used in some games. @item Playstation STR @tab @tab X -@item Id RoQ @tab @tab X +@item Id RoQ @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games. @item Interplay MVE @tab @tab X @tab Format used in various Interplay computer games. |