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authorMichael Niedermayer <michael@niedermayer.cc>2021-01-22 00:39:19 +0100
committerMichael Niedermayer <michael@niedermayer.cc>2021-03-08 22:08:49 +0100
commit1957095e808b80cbe607347a6f23207d6318a48d (patch)
tree6179fb3cf42b9f9817e55055720c7437a689ee47 /doc/metadata.texi
parente6ff5d0facabb016e51038227a8944e36d24f1af (diff)
downloadffmpeg-1957095e808b80cbe607347a6f23207d6318a48d.tar.gz
avformat/swfdec: Check outlen before allocation
Fixes: Timeout (too long -> 241ms) Fixes: 29083/clusterfuzz-testcase-minimized-ffmpeg_dem_SWF_fuzzer-6273684478230528 The source of the magic number is A very quick simulation of the best case compression for "compress" below is not nice written code as i did not expect I or anyone else would ever see it again I would have preferred some nicer expression or course, but thats what it seems to be asymptotically. For smaller amounts of data a tighter bound is possible but i saw no nice way to consider that and it seems also overkill to try to do it more fine grained for just this main(){ int64_t bits = 0; int bank = 256; int bitbank = 8; for(unsigned i = 0; i<1024*1024*1024*4U-100000;) { int word_size = bank-255; i += word_size; bits += bitbank; if (!(bank & (bank-1))) bitbank ++; bank++; if (bitbank > 16) { printf("BEST %f \n", 8.0 * i / bits ); bank = 256; bitbank = 8; } } } above assumes i remembered correctly how the algorithm works but the value was close to what actual compession of zeros gave Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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