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author | hwren <hwrenx@126.com> | 2020-10-06 15:02:00 +0800 |
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committer | hwren <hwrenx@126.com> | 2020-10-21 09:33:07 +0800 |
commit | 682990a849ae7cd56e510a910845726c801eb8cd (patch) | |
tree | 2e907cd60716182fce5e434719347ea9fe93c366 /doc/general_contents.texi | |
parent | 3106db044e8b4440831170ce6f7df07fc8b63048 (diff) | |
download | ffmpeg-682990a849ae7cd56e510a910845726c801eb8cd.tar.gz |
doc/general_contents.texi: add uavs3d section
Signed-off-by: hwren <hwrenx@126.com>
Diffstat (limited to 'doc/general_contents.texi')
-rw-r--r-- | doc/general_contents.texi | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/general_contents.texi b/doc/general_contents.texi index 598e0e74da..f441a75ee9 100644 --- a/doc/general_contents.texi +++ b/doc/general_contents.texi @@ -119,6 +119,14 @@ libdavs2 is under the GNU Public License Version 2 or later details), you must upgrade FFmpeg's license to GPL in order to use it. @end float +@section uavs3d + +FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding. + +Go to @url{https://github.com/uavs3/uavs3d} and follow the instructions for +installing the library. Then pass @code{--enable-libuavs3d} to configure to +enable it. + @section Game Music Emu FFmpeg can make use of the Game Music Emu library to read audio from supported video game @@ -816,6 +824,8 @@ following image formats are supported: @tab Video encoding used by the Creature Shock game. @item AVS2-P2/IEEE1857.4 @tab E @tab E @tab Supported through external libraries libxavs2 and libdavs2 +@item AVS3-P2/IEEE1857.10 @tab @tab E + @tab Supported through external library libuavs3d @item AYUV @tab X @tab X @tab Microsoft uncompressed packed 4:4:4:4 @item Beam Software VB @tab @tab X |