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author | Luca Barbato <lu_zero@gentoo.org> | 2016-08-25 17:28:17 +0200 |
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committer | Luca Barbato <lu_zero@gentoo.org> | 2018-03-12 08:12:43 +0100 |
commit | c438899a706422b8362a13714580e988be4d638b (patch) | |
tree | bea6aea4621eaf12adbe0430d5bffd67f2211abd /doc/general.texi | |
parent | 44a1731011e87fbf4180d026aefb8bfe85d8c7dc (diff) | |
download | ffmpeg-c438899a706422b8362a13714580e988be4d638b.tar.gz |
Add AV1 video decoding support through libaom
Signed-off-by: Diego Biurrun <diego@biurrun.de>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Diffstat (limited to 'doc/general.texi')
-rw-r--r-- | doc/general.texi | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/general.texi b/doc/general.texi index 0c92761a49..e066b42187 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -16,6 +16,14 @@ for more formats. None of them are used by default, their use has to be explicitly requested by passing the appropriate flags to @command{./configure}. +@section Alliance for Open Media libaom + +Libav can make use of the libaom library for AV1 decoding. + +Go to @url{http://aomedia.org/} and follow the instructions for +installing the library. Then pass @code{--enable-libaom} to configure to +enable it. + @section OpenCORE and VisualOn libraries Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer @@ -617,6 +625,8 @@ following image formats are supported: @item Autodesk Animator Flic video @tab @tab X @item Autodesk RLE @tab @tab X @tab fourcc: AASC +@item AV1 @tab @tab E + @tab Supported through external library libaom @item AVS (Audio Video Standard) video @tab @tab X @tab Video encoding used by the Creature Shock game. @item Beam Software VB @tab @tab X |