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authorVitor Sessak <vitor1001@gmail.com>2010-02-21 18:01:56 +0000
committerVitor Sessak <vitor1001@gmail.com>2010-02-21 18:01:56 +0000
commit4fe3edaadf028b0a5b7debc5f556037b0ef9bdff (patch)
treefcef97aff377c16c4ba27f3f31ce6f7395dafaf3 /doc/general.texi
parentf1b267ddf7ca1b84abf7bdc97b736715d23fd89f (diff)
downloadffmpeg-4fe3edaadf028b0a5b7debc5f556037b0ef9bdff.tar.gz
AMR-NB floating-point based decoder.
Code produced during SoC by Robert Swain and Colin McQuillan. Originally committed as revision 21943 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'doc/general.texi')
-rw-r--r--doc/general.texi4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/general.texi b/doc/general.texi
index 036213559f..816630011e 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -549,8 +549,8 @@ following image formats are supported:
@item ADPCM Westwood Studios IMA @tab @tab X
@tab Used in Westwood Studios games like Command and Conquer.
@item ADPCM Yamaha @tab X @tab X
-@item AMR-NB @tab E @tab E
- @tab supported through external library libopencore-amrnb
+@item AMR-NB @tab X @tab E
+ @tab encoding supported through external library libopencore-amrnb
@item AMR-WB @tab @tab E
@tab decoding supported through external library libopencore-amrwb
@item Apple lossless audio @tab X @tab X