diff options
author | Roman Arzumanyan <rarzumanyan@nvidia.com> | 2018-08-29 12:53:02 +0300 |
---|---|---|
committer | Timo Rothenpieler <timo@rothenpieler.org> | 2018-09-10 12:11:41 +0200 |
commit | 90ba17652aa1f5773bb121c2ec6a092acf66a5e1 (patch) | |
tree | 251c353e0aeea50e4ef6d05fa932bbf6802f4f5a /doc/filters.texi | |
parent | 404d21f486b06964ea2013bb74121762d682577d (diff) | |
download | ffmpeg-90ba17652aa1f5773bb121c2ec6a092acf66a5e1.tar.gz |
avfilter: add nvidia NPP based transpose filter
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
Diffstat (limited to 'doc/filters.texi')
-rw-r--r-- | doc/filters.texi | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/doc/filters.texi b/doc/filters.texi index 5ccd6e0863..860d1eadca 100644 --- a/doc/filters.texi +++ b/doc/filters.texi @@ -16241,6 +16241,7 @@ embedded peak information in display metadata is not reliable or when tone mapping from a lower range to a higher range. @end table +@anchor{transpose} @section transpose Transpose rows with columns in the input video and optionally flip it. @@ -16320,6 +16321,47 @@ The command above can also be specified as: transpose=1:portrait @end example +@section transpose_npp + +Transpose rows with columns in the input video and optionally flip it. +For more in depth examples see the @ref{transpose} video filter, which shares mostly the same options. + +It accepts the following parameters: + +@table @option + +@item dir +Specify the transposition direction. + +Can assume the following values: +@table @samp +@item cclock_flip +Rotate by 90 degrees counterclockwise and vertically flip. (default) + +@item clock +Rotate by 90 degrees clockwise. + +@item cclock +Rotate by 90 degrees counterclockwise. + +@item clock_flip +Rotate by 90 degrees clockwise and vertically flip. +@end table + +@item passthrough +Do not apply the transposition if the input geometry matches the one +specified by the specified value. It accepts the following values: +@table @samp +@item none +Always apply transposition. (default) +@item portrait +Preserve portrait geometry (when @var{height} >= @var{width}). +@item landscape +Preserve landscape geometry (when @var{width} >= @var{height}). +@end table + +@end table + @section trim Trim the input so that the output contains one continuous subpart of the input. |