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authorZhao Zhili <zhilizhao@tencent.com>2023-11-08 00:45:04 +0800
committerZhao Zhili <zhilizhao@tencent.com>2023-11-15 01:20:11 +0800
commita1a6a328f0f58af23c174828775754b28ac64b2d (patch)
tree82e3d4d8a1aa979732178b9453292d04e55ac43b /doc/ffplay.texi
parent889a022cceea88072e3b9716af3d7c795728f5c5 (diff)
downloadffmpeg-a1a6a328f0f58af23c174828775754b28ac64b2d.tar.gz
fftools/ffplay: add hwaccel decoding support
Add vulkan renderer via libplacebo. Simple usage: $ ffplay -hwaccel vulkan foo.mp4 Use cuda to vulkan map: $ ffplay -hwaccel cuda foo.mp4 Create vulkan instance by libplacebo, and enable debug: $ ffplay -hwaccel vulkan \ -vulkan_params create_by_placebo=1:debug=1 foo.mp4 Signed-off-by: Zhao Zhili <zhilizhao@tencent.com>
Diffstat (limited to 'doc/ffplay.texi')
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diff --git a/doc/ffplay.texi b/doc/ffplay.texi
index 5dd860b846..93f77eeece 100644
--- a/doc/ffplay.texi
+++ b/doc/ffplay.texi
@@ -196,6 +196,18 @@ will produce a thread pool with this many threads available for parallel
processing. The default is 0 which means that the thread count will be
determined by the number of available CPUs.
+@item -enable_vulkan
+Use vulkan renderer rather than SDL builtin renderer. Depends on libplacebo.
+
+@item -vulkan_params
+
+Vulkan configuration using a list of @var{key}=@var{value} pairs separated by
+":".
+
+@item -hwaccel
+Use HW accelerated decoding. Enable this option will enable vulkan renderer
+automatically.
+
@end table
@section While playing