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author | Diego Biurrun <diego@biurrun.de> | 2007-02-19 12:14:28 +0000 |
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committer | Diego Biurrun <diego@biurrun.de> | 2007-02-19 12:14:28 +0000 |
commit | bc1557328359a09461ea36577c60f60fecda511b (patch) | |
tree | 7e67f1f7ee3b83cfff3d1a419e6a427aa6be19b9 /doc/faq.texi | |
parent | 78104b5d7668f238737cc767d9572f0327c877f1 (diff) | |
download | ffmpeg-bc1557328359a09461ea36577c60f60fecda511b.tar.gz |
link fix by Dujardin Bernard, dujardin.iut numericable fr
Originally committed as revision 8028 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'doc/faq.texi')
-rw-r--r-- | doc/faq.texi | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/faq.texi b/doc/faq.texi index 70620bb24c..8c9d9ab7d8 100644 --- a/doc/faq.texi +++ b/doc/faq.texi @@ -296,7 +296,7 @@ No. These tools are too bloated and they complicate the build. ffmpeg is already organized in a highly modular manner and does not need to be rewritten in a formal object language. Further, many of the developers favor straight C; it works for them. For more arguments on this matter, -read "Programming Religion" at (@url{http://lkml.org/faq/lkmlfaq-15.html}). +read "Programming Religion" at (@url{http://www.tux.org/lkml/#s15}). @section Why are the ffmpeg programs devoid of debugging symbols ? |