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author | Martin Storsjö <martin@martin.st> | 2017-07-04 20:03:00 +0300 |
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committer | Martin Storsjö <martin@martin.st> | 2017-07-05 13:55:11 +0300 |
commit | 1912973a2d0a4d7f8e323eb23ee4e0e29d5852ca (patch) | |
tree | c928ebee149be0dc658cfc0553cb8be63414993d /doc/build_system.txt | |
parent | 61f589e31e84ae02d7ac6837f30f19c437b1fc2e (diff) | |
download | ffmpeg-1912973a2d0a4d7f8e323eb23ee4e0e29d5852ca.tar.gz |
d3d11va: Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY
If using the winstore compat library, a fallback LoadLibrary
function does exist, that only calls LoadPackagedLibrary though
(which doesn't work for dynamically loading d3d11 DLLs).
Therefore explicitly check the targeted API family instead.
Make this check a reusable HAVE_* component which other parts
of the libraries can check when necessary as well.
Signed-off-by: Martin Storsjö <martin@martin.st>
Diffstat (limited to 'doc/build_system.txt')
0 files changed, 0 insertions, 0 deletions